IGN is excited about how first-person perspective could completely change GTA. Changing game parameters Installation and character faces

Dr_Drift_RU
The speed in the game is not limited to 300 km/h - this is complete nonsense. If you don’t understand the parameters well, use the programs - they generally describe everything, where and how. I have always (since GTA 3) broken all the game configuration files with my hands. A little explanation on the main parameters used (I’ll use my own language):
A - car name
B - real mass
C - mass used when an object interacts with others (set it to 100,000 and all cars will fly apart like matches in a collision)
D - friction coefficient. The main parameter responsible for the speed characteristics of the car (speed and acceleration). The lower the parameter, the higher the acceleration and speed of the car. The ideal value is 0.
H - center of gravity. It can fluctuate from -1 to 1; with a reasonable approach, I don’t recommend it at all above 0 and below -0.5. The lower the parameter, the more stable the car is when turning, leaning and jumping. At -0.5 it is very difficult to roll over - the car can stand on its wheels even from the roof.
J is the friction coefficient responsible for the sharpness of turns. It can range from 0 to 1, although in principle it can be higher. Most cars cost an average of 0.7-0.9. For example, if you set it to 0.5, the car barely turns; if you set it to 1.5, it turns on the spot at the slightest turn.
K - I don’t remember exactly, but something like loss of traction. From 0 to 1. A smaller value leads to a greater loss of traction, a larger value, on the contrary, increases traction. Set it to 0.2 and your car drives like it’s on ice.
N - speed (from 0 to... as much as you want). A reasonable maximum is 350-400.
O - acceleration (from 0 to... as much as you want). A reasonable maximum of 100.
Q - drive (4, R, F - full, rear, front, respectively)
S - braking force. Many cars lock their wheels by default when braking. Most likely they have overestimated this parameter. I usually start from 8, if they are still blocked, I try to reduce it by 0.2, if it slows down without blocking, then I can try increasing the value. This way you can find the optimal braking force for each car without locking the wheels.
V is the angle of rotation of the wheel. 30 degrees can be considered the optimal value. It can be a little higher - 35 or 40.
a - suspension stiffness (2 or 1). Long to describe.
b - suspension damping (0.1 or 0.2). Long to describe.
d - suspension travel (maximum stretch). From 0 to 1. The more, the more the car will be raised. You try to set 0.1 and 0.5. You compare.
e - suspension travel (maximum compression). From 0 to -1. The less, the more the car will sag during bumps. You try to set -0.1 and -0.5. You compare.
ab - parameter responsible for receiving damage from impacts or collisions. If you put it at 0, the car is immortal, if you put it at 10, it will be killed by the slightest hit on the curb.

All other parameters are not particularly important, but if you are interested, write or knock, I’ll tell you.
P.S. Regarding the 300 km/h limit that you spoke about. You put D - 0, N - 1000, O - 200 and look at the speed.

As you know, laws are made so that they can be broken. Gaming restrictions in some popular games can also be broken, but creatively and for good purposes.

In order to change the world around you, you need to decide on a rather desperate step. It will take a lot of time and thought. After all, you can change the world in different ways, and for each person such a change can also be completely different.

For some, a serious change is a change in the team and company in which you previously had work experience, and for others it is a major restructuring in your own home. However, there is another way you can change the world without having virtually any knowledge and without spending a lot of your own time on it. We are talking, of course, about changing the virtual world. The same game world in which you sometimes spend the whole day without a break.

One of the most popular ways to kill your time by completing a couple of missions is GTA San Andreas. Cars for GTA 4, which are presented in the game file itself, provide players with a huge number of opportunities on how to complete a particular mission, as well as how to prove themselves in the game.

However, no program can be considered ideal under any circumstances. This means that it’s time to change the popular, but rather boring environment for the game GTA San Andreas. Doing this is not as difficult as it seems at first glance - it is enough to have an idea of ​​​​what you want to change and, in fact, the source through which this can be done.

There are several ways to change the course of the gameplay based on this game.

First of all, you can use the simplest and most common one - to change the vehicles available there. Cars for GTA San Andreas in its original official version have some resemblance to what actually exists in our everyday life. It’s certainly nice when you can guess this or that brand of car provided by the developers, but you still want to drive a more realistic version of it. In order to do this, you can load such objects yourself.

Another way to make changes that you think are worthwhile is to add to the list of weapon objects and characters. As a rule, this opportunity is provided by the same sources that were involved with cars.

In addition, significant changes can be made without additional loading of any specific set of objects. For example, you can simply install a certain mod and the game will radically change your idea of ​​the world of GTA San Andreas.

There are projects that change the industry, or at least the genre, once and for all. Speaking of GTA... this series truly changed the world, becoming an integral part of popular culture. Even many of those who are not interested in games at all know about it.

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There are projects that change the industry, or at least the genre, once and for all. Speaking of... this series truly changed the world, becoming an integral part of popular culture. Even many of those who are not interested in games at all know about it. Moreover, this is what they remember when they talk about “the harmful influence of video games on the consciousness of the younger generation.” And indeed, not a single project has provoked so many lawsuits or generated so many scandals around itself. Jack Thompson and in general managed to make a career out of cases against Rockstar. Some American teenagers, having outplayed the game, actually took up arms, but, of course, the point here was not at all in the game, but in the teenagers themselves. As for the genre itself, she didn’t change it - she created it. Here we were given a full-fledged sandbox for the first time. A city where you can do ANYTHING and do almost anything. So, 1997 - let's go!

In our country a studio DMA Design No one really knew, and the game itself was hardly noticed at first. Well, another race with the strange name “Autothief”... so what? However, those who, for one reason or another, installed it on their computer from some kind of disc like “50 Best Races” simply could not tear themselves away once they tried the product properly. Then their friends and friends of friends found out about the game. Thus, a community was formed around the project, with almost complete absence of PR, which only grew over time.


And in the game there was something to amuse myself. As many as 3 cities, a storyline and, most importantly, the opportunity to do a bunch of completely useless, but wildly interesting things. Here you could chop up passers-by with a machine gun, and then run away from the police for a long time, changing cars and blowing up everything in your path. The amount of endorphin at these moments simply went off scale. And neither the view from above nor the mediocre controls interfered with its development. Those who caught this moment remember very well what it took to spend half an hour on the run with a five-star wanted level.

In the first part, the main vector was specified. Further, new details and capabilities were introduced into the series, its size increased, but the basic principles remained the same: they ran up to the car, hit the driver in the face, took his place and drove off. To the point.

Later, 2 addons were released for the game. GTA: London 1969 and GTA: London 1961, where the concept was combined with a peculiar English humor Guy Ritchie and the style of James Bond. In addition to the unusual atmosphere and right-hand traffic, the add-on included a lot of new cars (and if you take into account the time of action, then, rather, on the contrary - old ones), weapons and locations.


The public was already watching the second part more closely. It turned out, in general, exactly what was expected from her. It was still the same, but a little more beautiful, bigger and brighter. The game's graphics have been significantly improved. Although the retro style and gloomy palette were not to everyone's taste, the number of satisfied people still significantly exceeded the number of disappointed ones. From now on, it was possible to install machine guns on cars, and if you got into, for example, a taxi, there was an opportunity to earn money by transporting passengers. But the main innovation, of course, was gangs. There were three of them in each part of the city, and their relationship to the player directly depended on the latter’s actions. There was also multiplayer, which has undergone significant changes since the previous part. All this made me love the second part no less than the first. Excellent sales also contributed to the fact that DMA Design got the opportunity to transfer their new game to 3D and introduce a bunch of new features there. This is where the revolution happened.

In the second half of 2002, going into almost any computer club, of which there were many at that time, one could see a bunch of cackling schoolchildren. And most of them were united by one thing, but a fiery passion - they played. They crushed pedestrians, beat cops with baseball bats, heavily introduced memorized cheats, and tried to fly from island to island using a tank. The developers themselves probably did not expect such wild popularity of the game. Almost everyone who was interested in computer games played then. And there was a reason for it.


The virtual Liberty City, reminiscent of the Big Apple, gave the player a lot of opportunities. The storyline was not particularly original, but with its help it was possible to open new areas of the city, separated by bridges, and there... there you could have fun. A bunch of additional missions for an ambulance worker, a fireman, a policeman and a taxi driver, various races - all this did not let you get bored. And if the player did start to yawn, he could start collecting packages hidden throughout the map. As they were collected, new weapons appeared near the garage. The garages themselves have also become much more functional. From now on, it is possible to save and store cars you especially like. In general, in addition to cars, players were allowed to travel on boats, and on the last island they could find a small Dodo airplane. True, unfortunately, due to the cut off wings, an attempt to take it into the air usually ended in failure.

Radio continued to evolve. Several radio stations were constantly in full swing, with funny commercials parodying real ones, presenters constantly joking, and the music fit perfectly into the overall atmosphere. What can I say, we listen to these “beautiful 90s” even now. Besides, DMA Design Some famous actors were invited to do the voice acting.

Here, for the first time, a good platform for creating custom modifications appeared. Cars, costumes, store signs and even some multiplayer - the tradition of creating mods that significantly extended the life of the project came from here.

GTA game series– a unique product of its kind. Ever since the third part, which was on everyone's favorite PlayStation 2 consoles, the game has provided a lot of content and opportunities, based on the most important values ​​of the American dream, namely, complete freedom of action and rapid enrichment. And if the second is characteristic not only of games in the GTA series, but also of many others, then with freedom the “great thief” is doing very well. And indeed, at that time the choice was truly grandiose. The machines differed not only in color and shape, but were also different in terms of physical aspects. And if desired, any stolen car could be easily repainted. In the further development of the series, motorcycles and mopeds (GTA Vice City), boats and aircraft (the same Vice City), bicycles (GTA San-Andreas), etc. appeared.

And so, the culmination today is the magnificent GTA 5, with its huge selection of all kinds of transport equipment, excellent physics, and, of course, wide tuning possibilities.

GTA 5 is also unique in that each of the characters in the game has their own car, in which they can drive through the streets of sunny Los Santos. Michael has an expensive Tailgater (Audi A6 prototype). Franklin has a simpler car at his disposal - the Buffalo S (the prototype of which is most likely the Chevrolet Camaro). Well, crazy Trevor prefers to drive around in a shabby pickup truck.

Despite the amazing choice of cars, many players get tired of driving the same car, so a reasonable question arises - how to change the main car in GTA 5?

“We are rooting ourselves deep into the problem!” Let's start with the fact that in GTA 5 it is not very common to buy cars. According to the glorious tradition of the series, it is easier to steal a car than to buy it. Having met a car you like, all you have to do is throw the driver out (or break the glass if the car is parked), get behind the wheel and drive off to your garage. However, in the fifth part, not all the cars in the game drive freely along the city streets. There are also unique specimens that can only be purchased. It's very easy to do.

You need to go to the transport equipment sales website via phone and place an order. A certain amount will be debited from the account, and the purchase can be found in the garage. After which you can safely pick it up from there. It should be remembered that if the purchased car is destroyed, it will be lost forever, and in order to get behind the wheel again, you will have to fork out for a new copy again.

But, in principle, there is no exact answer to the question regarding whether how to change the main car in GTA 5- it never happened; the whole point is that, alas, it is impossible to do this. And while PC owners can still hope that someday an amateur modification will be released that will add such an opportunity to the game, then for people playing on PlayStation 4 and Xbox One (not to mention PS3 and Xbox 360) there are no options at all. In this case, we can only recommend using tuning of the main cars in Los Santos Customs, fortunately there are enough opportunities there. If desired, the car can be changed almost beyond recognition, and you can see how to do this in the video below!

3761 2014-11-05 at 00:55

The respected news portal IGN had the honor (and pleasure) to “touch” the new GTA 5 two weeks before the official release on new generation consoles.

The author of the article for IGN, Daniel Krupa, noted that for him there was nothing surprising in the improvement of the graphical component. Among the many innovations in the version for PlayStation 4, Xbox One And PC he was especially interested in the completely new (for GTA, of course) first-person mode.


“Playing GTA in first person feels like being a stranger in your own land.”

As marketers say, you won't know what you want until it's shown to you. So it is here: only now it has become clear how necessary and important such a mode is for a world that has been modified, primarily graphically. GTA 5.

On the other hand, according to Rob Nelson, responsible for animation in GTA 5, the full introduction of this mode on consoles became possible only in the new generation - previously there would simply not have been enough memory for all the necessary animations and details or it would have been necessary to “steal” it from everything the rest.

And although IGN has already given GTA 5 score 10 out of 10, although according to Krupa there was "nothing that was missing", the new mode completely changes the game. Now you understand even better how huge Los Santos is, and how tiny you yourself are.



“Police sirens are blaring, a helicopter is making noise somewhere above. I don't see where exactly, but I feel his presence. And then the cops open fire. So I give it a go, climb over the parking lot fence, unlock the car, get in, look down to start it, and ... I see that I have a bullet hole in my hand, blood oozing from it ... "

Rob Nelson rightly points out that when playing in third person, many things seem to not exist for you: recoil, reloading, changing weapons.


“The difference is felt immediately - with a change in perspective, everything seems new: the motorcycle becomes faster and more dangerous... the battles become more furious. It’s hard to see everything at high speed, but when you just stand and look at your weapon, all the “decorations” become visible.”

In order to adapt the new mode to the already existing game, Rockstar had to create alternative cover and aiming systems, attach classic “shooter” controls to it and add thousands of new animations. So now you can honestly use sights and other gadgets, counting the spent cartridges.

And, of course, everything is done as it should: you can switch between modes with one click of a button. Moreover, switching between modes is configurable. For example, you can make the game switch to a third-person view when you take cover. One way or another, interesting, even exciting, discoveries await you.


“I suddenly saw all those whom I had known for a year from an unexpected side. Yes, this perspective makes the game more tense, but it also creates a certain atmosphere of intimacy... Here I am during the mission, racing on a boat, playing as Michael, and Trevor sits next to me and looks at me. I'm right there with him, I don't look down on the two of them anymore."

We think it has already become clear that the new mode turns GTA into more than just a “shooter”. Rockstar have done a great job in all aspects of the gaming experience. In the cockpit of an airplane you put on your glasses, in the cockpit of a car you nod to the beat of the music on the radio, and when there is absolutely nothing else to do, you start snapping your fingers or adjusting your hat (if you play as Trevor), or maybe light a cigar (if you play as Michael and are sitting at home). It’s impossible to count everything.


“Each car has its own steering wheel, its own dashboard, and everything works... Tachometer, speedometer. In higher-class cars, all this is displayed on a digital display. The radio station you are listening to is shown, it is written what song is playing now... The same for airplanes and helicopters, for motorcycles. On a motorcycle you wear a helmet, and it muffles the sound and limits your field of vision a little. It's all in these little things."

Among other “little things” already Rockstar noted support for 1080p on new generation consoles and up to 4K on PC, at 30 frames per second. If he pulls it.

– What is this noise in the steppe, oh wise leader? – These are personalization specialists running for an upgrade.