Fast leveling - we get a lot of experience. Fast leveling - we get a lot of experience Fallout 4 what is the maximum character level

IN Fallout 4 thousands of systems and software conditions. When playing on a PC, you can easily bypass them by entering certain commands into the console. If you want to further customize the game, or use “magic” to add a few new things to your inventory, here necessary commands for the Fallout 4 console.

How to enter Fallout 4 commands?

To enter commands, you must open the console screen. This is easy to do by pressing the (~) key, it is located under the Esc key, to the left of the number 1.

The commands are not case sensitive, so you don't have to worry about Caps Lock. There are many commands in the list like<@>. When typing them, do not enter the arrows (<>) and dog (@). Instead of ID, write the name of the desired item, and instead of the dog, write the required quantity.

Fallout 4 Cheats on PC and console commands

God 'mode"
tgm
Enables “God Mode”, making you immortal. Enter the command again to deactivate.

Spirit mode
tcl
Disables collision detection, you will walk through walls.

Setting the Player Level
player.setlevel<@>
If you do not want to raise the character's level yourself, enter this command and set the required level.
Example: player.setlevel 30

Setting the Skill Level
player.modav <@>
Sets the number of S.P.E.C.I.A.L points.
Example: player.modav strength 10
strength perception endurance charisma intelligence agility luck

Show all Markers
tmm 1
Marks all locations on the Pip-Boy map.

Opening a Door or Terminal
unlock
Opens the selected door or terminal.

Add Item to Inventory
player.additem <@>
Adds a specific item in the required quantity to the backpack. For example, to add 200 bottle caps, enter: player.additem 0000000F 200

Create an Item or NPC nearby
player.placeatme
Spawns an NPC or specified item near you.

Disable AI
tal
Turns off artificial intelligence for NPCs, making them dumber than 1st generation synths.

Disable Combat AI
tcai
Disables combat AI, making enemies unable to attack.

Disable AI Detection
tdetect
Disables the ability to be detected by NPCs, making stealing and sneaking easier.

Kill them all
killall
Kills everyone in the immediate vicinity except comrades and vital characters.

Kill by ID
kill
Kills a creature or character based on the entered ID.

Resurrect by ID
resurrect
Resurrects a creature or character based on the entered ID.

Free Camera
tfc
Enables or disables free flight of the camera.

Pauses the game
tgp
Useful in combination with tfc and tm to take good screenshots. Re-entering restores the game.

Disable/Enable Interface.
tm
Removes/returns the entire interface, ideal for high-quality screenshots

3rd person camera
tfc
tfc 1 –
additionally. pauses the animation

Complete All Main Quests
caqs
Completes main storyline missions. Naturally, the plot will be spoiled.

Jump Height
setgs fjumpheightmin<@>
Sets the jump height. The higher the value (@), the higher the jump. Jumping too high can kill you upon landing. Combine with “God Mode”.

Running Speed
player.setav speedmult<@>
A multiplier that determines running speed. Set it to high and transform into Sonic. You can accidentally run into a life-threatening place. Use with caution (or turn on “God mode”)

Increase in Size
setscale<1-10>
Makes you or your target huge.

Speed ​​of Time
set timescale to<@>
Setting the speed of time. Default setting is 16. Real time is 1.

Set game time
set gamehour to<@>

Show current time
GetCurrentTime

Each Item in a Box
coc qasmoke
The team teleports to a room full of boxes, each box contains all the game items separately.

Fallout 4 Item Codes on PC

  • 0000000F - Covers
  • 00023736 - Stimpak
  • 00023742 - Radaway
  • 00075FE4 - Core for power armor
  • 0004835F - Nuka-Cola Quantum
  • 0000000A - Master key
  • 00GB0MB - Gingerbread
  • 001BF732 - Oil
  • 00023742 - Antiradin
  • 0004D1F2 - Electrical tape
  • 00069086 - Nuclear material
  • 00069085 - Glass
  • 00024057 - Rad X
  • 00023736 - Stimulator
  • 000AEC64 - Leather
  • 000AEC62 - Gold
  • 000AEC66 - Silver
  • 0006907E - Gears
  • 000366C5 - Screw
  • 00033778 - Buffut
  • 00069082 - Spring
  • 000AEC60 - Stopper
  • 000366C0 - Purified water
  • 001BF72E - Glue
  • 0006907A - Aluminum
  • 0006907C - Copper
  • 0006907B - Wiring
  • 00059B1E - Turpentine
  • 001BF72D - Acid
  • 00069081 - Bolt
  • 0006907D - Crystal
  • 0006554A - Miracle glue
  • 000AEC61 - Fiberglass
  • 00069087 - Optical fiber
  • 00069071 - Plastic
  • 000AEC5E - Ceramics
  • 000AEC63 - Lead
  • 000AEC5С - Absest

Fallout 4 weapon cheats

  • 0001F669 - Minigun
  • 000BD56F - Fat Man
  • 000E6B2E - Mini bomb
  • 0018ABE2 - Cryo Cell
  • 00171B2B - Cryo Cannon
  • 000D8576 - Deathclaw Glove
  • 00183FCD - Gnonak's Ax
  • 00174F8F - Institutsky Mayak
  • 000E9A43 - 2076 World Series Baseball Bat
  • 000FE268 - Nailhoney
  • 000E942B - Junk Jet
  • 000FA2FB - Shish kebab
  • 000DC8E7 - Silenced pistol
  • 000FD11B - Volley
  • 000E98E5 - Hallucinogenic Gas Grenade
  • 00065DEC - Radio beacon
  • 00069088 - Super hammer
  • 000C1897 - Nuclear Battery
  • 0010E689 - Mini-core
  • 0001f66c - Minigun cartridges
  • 00171B2B - Cryolator
  • 000DC8E7 - Silent pistol Savior
  • xx 036c24 - A person who solves problems (xx is the serial number of your Nuka-World DLC, for example 06)

Fallout 4 ammo cheats

  • 000DF279 - Gamma gun cartridges
  • 0001DBB7 - Plasma Charge
  • 0001F66B - 308 caliber cartridges
  • 0001F278 - 5.56 caliber cartridges
  • xx 037897 - 7.62 caliber cartridges (xx is the serial number of your Nuka-World DLC, for example 06)
  • 0001F66A - 45 caliber cartridges
  • 0004CE87 - 38 caliber cartridges
  • 0009221C - 44 caliber cartridges
  • 00245D6A - 10 mm cartridges
  • 0001F66C - 5 mm cartridges
  • 00245D68 - Shotgun cartridges
  • 000FD11C - Cannonball
  • 001025AA - Alien blaster cartridges
  • 000CAC78 - Flamethrower fuel
  • 000DF279 - Gamma cartridges
  • 000FE269 - Railway nail
  • 0001DBB7 - Plasma cartridges
  • 0018ABDF - 2 mm electromagnetic cartridges
  • 000CABA3 - Rocket

Cheats for Armor

player.additem <@>
Example: player.additem 00140C3D 1 – will add one left arm of T-60 armor to the backpack

T-60 X-01 Raider Power Armor T-45 T-51
Left hand 00140C3D00154AC300140С5200154ABD00140C4C
Right hand 00140C4500154AC400140С5300154ABE00140C4D
Helmet 00140C4A00154AC500140С5400154ABF00140C4E
Right leg 00140C3F00154AC700140С5500154AC000140C4F
Left leg 00140C4900154AC600140С5600154AC100140C50
Chest part 00140С4200154AC800140С5700154AC200140C51

Cheats for Perks

player.addperk
Example: player.addperk 00065e43 – will add the 5th level of the Iron Fist perk

Force

Iron Fist: 0001dafe0001daff0001db0000065e4200065e43
Major League / Big Leagues: 0004a0b5000e36fc000e36fd000e36fe00065e05
Armorer: 0004b2540004b2550004b256001797ea
Blacksmith/Blacksmith: 0004b2530004b26a000264d8
Fan of big guns / Heavy Gunner: 0004a0d60004a0d70004a0d800065e2a00065e2b
Strong Back / Strong Back: 0004b24e00065e5b00065e5c001d2489
Steady Aim: 001d2487001d2488
Hurry! /Basher: 00065df900065dfa00065dfb00065dfc
Tree Man / Rooted: 001d247f001d2480001d2482
Locomotive / Pain Train: 0004d89b00065e3c00065e3d

Perception

Pickpocket: 0004d88a000e3702000e3703001d248f
Carbine Expert/Rifleman: 0004a0b60004a0b70004a0b80006fa2000065e52
Observation / Awareness: 000d2287
Burglar / Locksmith: 000523ff00052400 00052401 001d246a
Demolition Expert: 0004c9230004c9240004c92500065e13
Night creature / Night Person: 0004c93b001d2495
Reflector/Refractor: 000ca99d000ca99e000ca99f00065e4b00065e4c
Sniper / Sniper: 0004c92a0004c92b0004c92c
Through shots / Penetrator: 00024aff001d2477
Massive Fire / Concentrated Fire: 0004d890001d2459001d245a

Endurance

Durability/Toughness: 0004a0ab0004a0ae0004a0af00065e5d00065e5e
Lead Belly: 0004a0b900024b0000024b01
Fountain of Life / Lifegiver: 0004a0cf001d2465001d2467
Clean Life / Chem Resistant: 0004a0d500065e0c
Aqua boy / Aquaboy: 000e36f9001d248d
Lead Pants / Rad Resistant: 001d2479001d247a001d247b
Adamantium Skeleton: 0004c92d00024afd00024afe
Cannibal / Cannibal: 0004b259001d1a62001d1a63
Ghoul / Ghoulish: 0004d89e00065e2200065e23
Solar battery / Solar Powered: 0004d8a7001d2484001d2485

Charisma

Cap Collector: 001d2456000d75e2001d2457
Lady Killer: 00019aa300065e3300065e34
Black Widow: 0004a0d400065e3100065e32
Lone Wanderer: 001d246b001d246d001d246e
Attack Dog: 0004b26d001d244d001d244e
Animal Friend: 0001e67f0004a0d9001d2450
Local Leader: 0004d88d001d2468
Party Girl: 0004d888001d2475001d2476
Party Boy: 0004d887001d2473001d2474
Born Leader / Inspirational: 001d2461001d2462001d2463
Wasteland Whisperer: 001d248a001d248b001d248c
Intimidation/Intimidation: 001d02b5001d02b6001d02b7

Intelligence

V.A.N.S.: 000207d1
Medic: 0004c9260006fa1c0006fa1d00065e35
Gun Nut: 0004a0da0004a0db0004a0dc0016578e
Hacker / Hacker: 00052403 00052404 00052405 001d245d
Junk Collector / Scrapper: 00065e65001d2483
The science! /Science!: 000264d9000264da000264db0016578f
Chemist: 000e36ff000e3700000e3701001d2458
Roboticist / Robotics Expert: 0004d88900065e64001acf96
Nuclear Physicist: 001d246f001d2470001d2471
Nerd madness! / Nerd Rage!: 0004d88600065e3700065e38

Dexterity

Duelist/Gunslinger: 0004a09f0004a0a90004a0aa0006fa1e00065e24
Commando / Commando: 0004a0c50004a0c60004a0c70006fa2400065e0d
Scout / Sneak: 0004c935000b9882000b9883000b9884000b9881
Sandman / Mister Sandman: 0004b258001d2490001d2491
Zhivchik (female)Action Girl: 0004d87200065df6
Zhivchik (male) / Action Boy: 0004d86900065df5
Moving Target: 0004ddee001d2492001e0791
Ninja / Ninja: 0004d8a6000e3704000e3705
Dexterity of hands / Quick Hands: 000221fc001d2478
Blitz: 001d2451001d2452
Gan-kata / Gun Fu: 0004d881001d244f001d245c

Luck

Treasure Finder / Fortune Finder: 0004c942001acf98001acf9900215cd4
Freeloader / Scrounger: 0004a0b0001acf9a001acf9b001eb99c
Bloody Mess: 0004a0bb001d2453001d2454001f418e
Mysterious Stranger: 0004c929001d2493001d2494
Savant / Idiot Savant: 001d245e001d245f001d2460
Critical Damage / Better Criticals: 0004d87a00065e0300065e04
Critical Banker: 0004c91f0004c9200004c921
Death on Takeoff / Grim Reaper’s Sprint: 0004d8a200065e3e00065e3f
Four Leaf Clover: 0004d89500065e2000065e21001d245b
Ricochet / Ricochet: 001d247c001d247d001d247e

Cheats for Bobbleheads (figurines)

Unarmed Bobblehead - 00178b64
Strength Bobblehead - 00178b63
Speech Bobblehead - 00178b62
Sneak Bobblehead - 00178b61
Small guns Bobblehead - 00178b60
Science Bobblehead - 00178b5f
Repair Bobblehead - 00178b5e
Perception Bobblehead - 00178b5d
Melee Bobblehead - 00178b5c
Medicine Bobblehead - 00178b5b
Luck Bobblehead - 00178b5a
Lock Picking Bobblehead - 00178b59
Intelligence Bobblehead - 00178b58
Explosive Bobblehead - 00178b57
Energy Weapons Bobblehead - 00178b56
Endurance Bobblehead - 00178b55
Charisma Bobblehead - 00178b54
Big Guns Bobblehead - 00178b53
Barter Bobblehead - 00178b52
Agility Bobblehead - 00178b51

Cheats for Books

Astoundingly Awesome Tales Grognak The Barbarian Guns and Bullets Hot Rodder
001696a7
001696a6
001696a5
001696a4
001696a3
001696a2
001696a1
001696a0
0016969f
0016969e
0016969d
0016969c
0016969b
0016969a
0008e74a
0008e749
0008e748
0008e747
0008e746
0008e745
0008e744
0008e743
0008e742
0008e741
00092a8f
00092a8e
00092a8d
00092a8c
00092a8b
00092a8a
00092a89
00092a88
00092a87
00092a83
00180a24
00185cd1
00185cbf
Live & Love Massachusetts Surgical Magazine Tales of Junktown Jerky Vender Tesla Science
001c2e28
001c2e26
001c2e24
00185ccd
00185cc2
00184dc6
00184db9
00184da7
0008e751
0008e750
0008e74f
0008e74e
0008e74d
0008e74c
0008e74b
001a7c24
00092a63
00092a64
00092a65
00092a66
00092a67
00092a68
00092a69
00092a6a
00092a78
00092a79
00092a7a
00092a7b
00092a7c
00092a7d
00092a7e
00092a7f
00092a80
Total Hack Tumblers Today U.S. Covert Operations Manual Wasteland Survival Guide
00094734
00094735
00094736
00092a6d
00092a6f
00092a70
00092a71
00092a72
0008e737
0008e738
0008e739
0008e73a
0008e73b
0008e73c
0008e73d
0008e73e
0008e73f
0008e740
0008e75e
00135f0a
00135f0d
00135f0e
00185cba
00185cbd
00185cc4
00185cca
00185cd8
Taboo Tatoos RobCo Fun Picket Fences Unstoppables
00180a2a
00184d9b
00184da5
00184dc0
00185ce2
00184da1
00184db2
00184dc4
001c1418
00180a36
00184d8b
00184db7
00185cdd
00185cee
00135f07
00135f06
00135f05
00135f04
00135f03

Cheats for items from Fallout 4: Far Harbor

Instead of ## we try to substitute 01, 02, 03... It depends on the number of installed addons.

Weapon

##054072 - Bear Trap
##0540f7 - Bleeding Bear Trap
##010b81 - Harpoon Gun
##02c8b0 - Lever Action Rifle
##02c8b0 - Meat Hook
##009582 - Pole Hook
##025fc4 - Radium Rifle

Armor

##022601 - Atom's Bulwark
##04b9b3 - The Captain's Hat
##05159b - The Dapper Gent
##0391e8 - High Confessor's Helm
##0391e6 - High Confessor's Robes
##046027 - Hunter's Long Coat
##04e698 - Hunter's Pelt Outfit
##0247c5 - Inquisitor's Cowl
##009e5b - Marine Armor
##03a556 - Marine Wetsuit
##04262b - Pirate Hat
##00914c - Wool Fisherman's Cap

Skyrim and Fallout 4 are built on the same engines, so the Skyrim commands work in Fallout 4.

The game Fallout 4 has a large number of diverse and very exciting quests, which can be either plot or side. The storyline is the most engaging and has missions that are truly mind-blowing. In this article we will talk about the quest called “Molecular Level” in the game Fallout 4. Here, your final goal will be teleportation to the base of the Institute - the faction responsible for the development and creation of synths, that is, androids that cannot be distinguished from ordinary people.

However, to achieve this goal, you have to go through a long and difficult path. And if you have any difficulties, then you can refer to this article, since the passage of this quest in Fallout 4 will be described in detail here. “Molecular level” is far from the simplest, but extremely exciting and important for further completing a task that will not only advance you further along the storyline, but will also bring you closer to the opportunity to join the Institute as a full member of the faction.

Hunter chip

In Fallout 4, The Molecular Level is a quest given to you by Dr. Amari after you complete the previous Hunter/Hunted quest. As part of it, you had to go to the ruins of the Boston Commonwealth Institute of Technology, where you had to track down the synth hunter and eliminate him by obtaining a chip. With this chip, you need to go to Doctor Amari in the hope that she can help you organize teleportation to the Institute base.

It is with a conversation with Amari that the game “Molecular Level” begins in Fallout 4 - a task that will require a lot of time and patience from you, but at the same time it will not make you bored for a second.

Conversation with Amari

Many gamers believe that one of the most difficult quests in the game Fallout 4 is the “Molecular Level”. This quest is challenging to complete, so you may want to consult this guide as you progress along the quest line.

So, when you, having obtained the hunter's chip, turn to Amari, she will not be able to help you. As it turns out, even though she is a scientist, she has never worked with such devices in her life, so she cannot do anything for you. However, it cannot be said that Amari turned out to be absolutely useless - the woman gives you a tip to the Underground. which has been fighting the Institute for many years, so its representatives may be familiar with technologies of this level. Therefore, you will need to meet Desdemona of the Underground to continue the "Molecular Level" of Fallout 4.

The quest has only just begun, and the hardest part is ahead of you.

How to decrypt the chip?

Thus, you need to decrypt the hunter's chip in order to continue the mission "Molecular Level". Fallout 4 is a game that always gives you different paths to complete many of the quests, but in this case it's pretty linear so far, you'll have to wait until the second part of the quest to be able to choose. For now, you just need to decrypt the chip, and this can only be done using the Underground.

If you have not yet encountered this faction during your playthrough of the game, then you will have to complete a quest line called “Freedom Path”. He will lead you to Desdemona, with whom you can make a deal - you give her the hunter's chip, and in return she will give you its decryption. If you have already completed the “Path of Freedom” before and met with the Underground or are even a member of its ranks, then everything will be much simpler - all you have to do is talk to Desdemona.

However, there is another option - because by the time you complete this quest, the Underground may already be destroyed. In this case, you will have to find Technician Tom's terminal and decrypt the chip there yourself. In any case, you get the decryption you need, with which you can further advance through the plot of the game Fallout 4.

The “Molecular Level” mission, of course, does not end there - now you need to analyze the data received and find a way to build a teleport.

Blueprints

What needs to be done in order to complete the Fallout 4 quest “Molecular Level”?

The underground has done everything it can for you, so you need to find the mutated scientist Virgil, who is ready to analyze the data, but in exchange will ask you to bring him a serum that he himself invented and now wants to test on himself. You can spend some time finding this serum (then after a few days you can meet Virgil already in human form, and he will tell you that he is now going to develop a serum for different types of viruses in order to return mutants to human form).

Or convince him that nothing will help him - then you will have to shoot him after he gives you the drawings. With their help, you can build a device that will serve as a teleporter and allow you to move to the Institute’s base - exactly what you wanted.

Gradually, you begin to understand more and more about how to complete the “Molecular Level” in Fallout 4.

Choosing a specialist

Now the moment has come when you can make a choice, unfortunately, it will have little effect on anything. The essence of the choice is that to create the device you will need the help of a specialist who can be assigned to you by any of the three factions. If you contact the Brotherhood of Steel, you will receive a very experienced technician Proctor Ingram, the Underground will be able to assign you the character Technician Tom (the one on whose terminal you decrypt the chip, if the faction has already been destroyed - naturally, in this case you will not be able to contact them for help), but from the Minutemen you will get Sturges. Each of these characters will help you create a teleport, and only a few little things will differ that do not affect the overall plot. Therefore, you can choose any specialist, depending on which of them you like best and which faction seems more attractive to you.

Construction site

In this game, you get the opportunity to build a wide variety of buildings and structures, but you have to do this exclusively on the territory of your settlements, which you create and fill with other survivors encountered during the passage. To create a teleport in this mission you will need a lot of construction slots, so choose a settlement that either has a lot of space or has few ready-made buildings.

If you do not have the opportunity to build in your settlements, then it is recommended to take Proctor Ingram as your assistant, since in this case the Brotherhood of Steel will provide you with a separate site for building a teleport.

Elements

So, you have drawings of the teleport, as well as an assistant who will help you in its construction. The next step is to obtain the elements necessary for construction. Fortunately, you can see in the workshop menu everything that will be useful to you when building each of the four parts of the device. Among the elements you can find both fairly common ones, such as copper or steel, and rare ones, such as a military circuit board or a biometric scanner. But don't worry - your Pip-Boy will indicate the location of all the missing elements, so you can quickly collect them and move directly to the building process.

Construction of a teleport

Once you have all the necessary elements, you can begin construction. You need to start with the first part, with the reflector platform. After you complete its assembly, your assistant will contribute, and you will be able to assemble any of the remaining three parts. You need to build an emitter, dish and console to obtain all the necessary components of the device. Their location does not matter much, but there is one very important point - the emitter must be on the top of the reflector platform, otherwise your device will not function. But that's not all - the fact is that the device requires an impressive amount of energy, namely twenty-seven units. Therefore, you will need to supply your structure with electricity.

Energy supply

Powering the structure is the final step of the Fallout 4 quest "The Molecular Level". How to connect a teleport to the network? To do this, you first need to create this network, which must consist of at least three generators - the most powerful of them is capable of producing ten units of energy, so in any case you will need at least three. After that, you need to select each of the generators, enter workshop mode and connect the wires from the generators to parts of your structure. When this procedure is completed, you will be able to proudly look at the fruits of your labor - a fully functioning teleport that will allow you to be transported to the Institute’s base.

Teleportation

The teleport is built, the power is connected, and you are ready to go to the very heart of the Institute's base. To do this, you need to talk to your assistant, who will tell you that you need to stand in the very center of the reflective platform. He himself will take a place at the console and will be responsible for starting the teleportation process. If your assistant is Proctor Ingram from the Brotherhood of Steel, then the procedure will be successful and you will be teleported to the Institute. If one of the other two experts helped you, then when you first start the device, one of the power cables will come off, thereby turning it off. You will have to reconnect it, after which you will still be sent to the Institute building via teleport on the second attempt. In parallel with this, you will receive a task in which you will need to download a scanning virus into the faction’s computer.

Publication date: 11/19/2015 11:56:38

A huge number of perks that beckon you every time you level up. But how can we ensure that these desired levels are achieved as often as possible? This small guide contains some tips on how to level up your hero in Fallout 4 faster. Moreover, in this part there is no level limit - it is quite possible to upgrade absolutely all perks and increase all SPECIAL characteristics to level 10.

As you know, experience is awarded for almost all actions - killing enemies, picking locks, discovering new locations, crafting, and completing tasks. To get the most out of these activities, you can use some tricks. And don’t forget - even if you have already found a workaround, but you can break the door lock, do it, because experience is never superfluous!



Learn the Savant perk as early as possible

Perk "Savant" allows you to gain three or even five times more experience for each action. To open it, you need luck pumped up to level 5. The perk works randomly, so whether you receive a bonus or not depends only on the will of Lady Luck. In connection with this feature, it is especially important to ensure that the perk works on gaining large portions of experience. To do this, be sure to save before turning in the quest - if the perk doesn't work, reboot and turn it in again. Repeat until the perk works. It is worth noting separately that the chance of the perk being triggered directly depends on the current level of intelligence - the lower it is, the higher the chance. Here is an example of when pretending to be stupid is a very good option. So if you want, you can start the game with 1 intelligence point.

What else is worth doing is to collect a supply of pumping points, so that you can quickly pump up your intelligence when you decide to move on to the second stage of pumping. You can't be stupid the whole game, right?

The dark side of this approach in the initial stages of the game is the inability to level up interesting skills, such as hacking console passwords and science. But with hacking, for example, you can solve the problem with the help of a partner - Valentine can hack terminals for you.

Farming side quests

There is a whole bunch of quests that are repeated many times. You need to join the Brotherhood of Steel as early as possible (you need to complete Paladin Dance's quest at the Cambridge police station) and start completing quests to clear locations and search for artifacts. Each completion gives experience gained from killing enemies and picking locks in the zone, as well as a bonus for completing the quest itself. You can also complete Preston's quests. In combination with the Savant perk or a high level of intelligence, it is quite possible to gain several additional levels in a short time.



From the middle of the game it is very important to have high intelligence

Although it may not be noticeable from the very beginning, the Intelligence stat directly affects the amount of experience gained for each action. And no matter how much you would like to take “this cool perk” early, it will be more profitable to first pump up your intelligence to a high level, and then, when you gain significantly more experience, pump up the necessary perks.

If you are using a trick with the Savant perk and low intelligence, be sure to max out your intelligence in one fell swoop. This way you can move from frequent bonuses from a perk to a consistently high bonus for a high level of intelligence.



Farm in later stages

At a certain point in the game, after joining the Brotherhood of Steel, Paladin Dance will invite you to go with him and meet other members of the Brotherhood. After this, Proctor Quinlan will give you a quest where you need to protect a specific target. The quest has an interesting feature, using which you can quickly gain a lot of experience. Here's what to do:

  • Equip a weapon with a good optical sight.
  • You will be asked to protect an important person. It's a shame, but you'll have to kill her. Many times in a row.
  • As soon as the quest begins, find a point as far away as possible from the patrolman near the door. If he notices what you are about to do, he will quickly kill you.
  • Crouch to reduce your chance of being detected or use stealth combat. Kill the target you need to protect with a precise headshot. The target will be downstairs at Boston Airport.
  • When the target of the task changes, go to Proctor Quinlan and tell him that the target has died.
  • The reward for failing the quest will be from 300 to 400 experience depending on your intelligence level. The quest can be repeated and you can fail the task an unlimited number of times.

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Fast leveling - we get a lot of experience.

I will describe a way to gain more experience and, accordingly, level up faster.

First of all, when starting a new game, we pump up intelligence to 10 (the remaining remaining points are at your discretion), then we take the doll for intelligence, it is located in the Boston Public Library, we look at the screenshots for those who don’t know where it is.

To get into the library, you will need the skill of picking locks, if you don’t have it, you can use the skill of your partner Kate (if you don’t have her, then she is in the Combat Zone), she can pick locks, but she will need master keys.

As a result, almost at the beginning of the game we have +11 to intelligence, which means that we will receive the maximum amount of experience at this stage, for quests and for killings, then with certain equipment and the use of chemicals, we will increase intelligence to 20.

So, at the next stage we will raise intelligence to +15, for this we will need a Lab Coat, or a Vault-Tec Lab Coat, it adds 2 points to intelligence, finding it will not be a problem, they come across quite often.

Then we need to find a ushanka, it also comes across very often, it’s another +1 point to intelligence, as an alternative you can buy a destroyer helmet, Alliance location, it adds not only +1 to intelligence, but also +1 to charisma, and has protection from damage.

The next piece of equipment is Travel Canned Glasses (not to be confused with just canned glasses, they are so similar, but they add +1 to perception) and we need +1 to intelligence. Getting these glasses is quite problematic, since you can’t buy or find them , they will spawn only in one place, the Charles View Theater location. Moreover, they will spawn only on NPCs and absolutely randomly, there is no guarantee that when moving to this location these points will appear on the NPC.

People advise trying a save load and then moving to this location, I made several attempts and, to be honest, this method tired me, so I gave up on it, and then I just moved to this location from time to time and looked to see if anyone had these points, and surprisingly, on the second try they ended up on one of the NPCs.
There is an even better alternative to Canned Travel Glasses, these are Liam's Glasses, they give +2 to intelligence, but you can only get them in the branch for the institute, and only after you have progressed quite far along the story branch, so this option is for those who chose this path.

Let everyone choose the method of obtaining canned Travel Points for themselves, these NPCs are essentially sectarians and the main sectarian wants to scam us out of money and all our loot, if we ultimately refuse to give up our goods, then they become hostile (but there is an option to chat with the help of charisma leader, then they won’t attack) and we’ll just have to kill them all, and take the canned travel glasses we need so much.
There is another option to take down only one NPC wearing glasses using stealth, quickly pick them up and run away, so to speak, with little bloodshed.
If you are a complete pacifist and don’t want to kill them personally, then there are three more options, the first is to lure a super mutant to this location, he is not far away, on a bridge above the road, or there is a swamper nearby (he is buried in the ground), with there are raiders on the opposite side, the point is clear, we lure them to this location in the hope that they will overwhelm the NPC we need, it didn’t work, save the load and do it again.

The second option is to upgrade your pickpocket skill to the fourth rank, then you will be able to steal equipment, including glasses, but I don’t think that this option will be preferable to many since you will need to spend four precious points, if the second rank can somehow justify itself because . allows you to put a grenade in your pocket, and this is a guaranteed destruction of any, even the fattest NPC, then I don’t see the point in spending another two points on top, however, for some this option will be preferable.

The third option for those who level up charisma, we will need the last skill in this branch - intimidation, and the second rank.
The choice is yours.

As a result, we already have +15 to intelligence, leveling up, baby doll, lab coat, earflaps, canned travel glasses, which means we are guaranteed to gain more experience, although there is one difficulty.
For example, I play on survival, which means that they hit quite painfully, the enemies themselves are thick-skinned, which means that it will take more time to kill them, and accordingly, the chance that they will hit you also increases significantly. Again, in survival, stimulants, food restores health is very, very slow, i.e. you will be knocked down before your health is restored, and if your leg is also damaged, then you will not be able to escape, and since the equipment that is needed to gain experience does not provide practically any protection, you can easily be knocked down with one blow, shot, so this can become a problem for you. How to avoid this, my method is quite simple, I play stealth, so I enter into open battle extremely rarely, opponents die without even having time to notice me, of course there are exceptions when you still have to engage into an open battle. In this case, we actively use shelters, chemistry, retreat, but if you cannot get past some point, then put on armor and move forward.

Above, I promised that we would bring intelligence to +20, of course, it will not be possible to keep such a high value all the time, we will increase it only at the time of completing quests, for this we will not need berry mentats (you can get by with ordinary ones, but they only give +2 points to intelligence) berry mentats give +5 points to intelligence. They are made in a chemical laboratory (a bottle of antifreeze, mentats, smolyanka) these components are quite easy to buy, so there will be no problems with this.

As a result, before passing the quest (it is better to pass several quests at once in one location, this way you can save berry mentats), we accept berry mentats, our intelligence becomes +20, and, accordingly, our profit - we get much more experience.
In principle, whoever sees the problem is that during battles this equipment does not provide any protection and it will be quite difficult to play, you can use this method only when completing quests, because the most experience is gained from quests.

Below I will give you how much experience you end up getting for killing and completing quests, by default, i.e. intelligence 11, then intelligence +15, i.e. including equipment, and then intelligence +20 when you take berry mentats, and you can decide for yourself whether you need such roleplaying or not.

As I already wrote above, most of the experience and profit from this method will be obtained from quests; in battles, the profit is naturally quite small, but in the end it adds up to a big one.

It is structured in such a way that the development of your character is completely tied to the level. In turn, the levels depend on the amount of experience (XP) gained. They are given to the player for killing enemies, opening locks, exploring the game world, improving weapons and armor, completing missions, and for all other actions. However, there is a way to get more XP in the same time. Which? Find out in this article.

At the beginning of the game, select the “Savant” perk

The “Idiot Savant” perk, called “Savant” in Russian localization, has a chance to bring 3-5 times more (depending on the perk level) experience for any action and the lower the level of intelligence, the greater the chance of this event .

We have given an incomplete list of actions for which experience points are given above. It turns out that if you have level 5 charisma, you can easily receive an additional free boost to your XP for any of these actions. What is important to consider here. Firstly, you will have to save before each quest completion so that chance is on your side, and completing story or secondary missions will always bring triple the amount of points. Picking locks or killing enemies does not give as much experience as completing quests, remember that.

Secondly, the chance of dropping an amplifier depends on the level of intelligence and you will have to sacrifice it for the time being. That is, you will have to forget about the possibility of modifying weapons, about such vital perks as “Gun Nut”, “Hacker” and “Science”. Some companions can compensate for this deficiency, for example, Nick Valentine is excellent at hacking security systems.

Thirdly, you will not be able to use points for the levels you gain, since towards the end of the game it will be difficult to play without a powerful brain. You'll have to consider whether your character really needs a new perk or an extra point in Strength or Charisma, since sometime in the future you will need to invest 10-20 points in the Intelligence tree. Why? Because a character can't be an idiot his whole life.

Milk XP from side quests by obsessing over them

IN Fallout 4 has a bunch of side quests that don't end once completed and can be completed an infinite number of times. For example, these are agricultural tasks, as well as quests from Heylen and Rhys from the Brotherhood of Steel.

It doesn't matter who gives you the quest, for example, Haylen and Rhys will send you to the same place to scout the situation or kill enemies. They have fairly simple tasks and you will receive experience for completing them each time. The situation is similar with quests from Preston Garvey and some other characters.

So here's our advice - put aside your current affairs for a couple of hours, choose repeatable quests, complete them one after the other, get 3-5 times more experience, and milk it until it gets boring or until you get enough levels.

Towards the end of the game, pump up your intelligence

It's not entirely obvious, but the smarter your character is, the more XP experience points he will receive. Due to his intelligence, he will be assigned a special coefficient for each open level in the branch, which will increase the amount of XP received as a percentage of the standard.

Therefore, towards the end of the game, it makes sense to pump all the available points into this branch (at least five), especially if you are tired of pretending to be a fool and messing up quick save - quick load.

As a result, the more “brains” you have, the more experience you will receive, and at the end of the game this is especially true, since at high levels you get more standard experience, and with the coefficient from “intelligence” the amount of XP will be more noticeable.

Farm repeatable quests again

This may not sound very convincing, but at the end of the game there is no escape from performing the same type of tasks. Only this time you will be required to join the Brotherhood of Steel and complete about half of the storyline (you need to deal with Kellogg). In this case, you will be invited to their flying base to become an active member of this community. There you will be introduced to other members of the Brotherhood.

Find Warden Quinlan on the main deck of the ship. Agree to help him complete the Learning Curve task. Completing this quest will give you between 300 and 400 experience points, depending on what perks you use and what your IQ bonus is.

This task also needs to be completed in a special way. You will need the longest-range and most powerful sniper rifle, with an excellent scope, and the task is simple - you will need to kill one of the members of the Brotherhood of Steel.

You are required to have one accurate shot in the head, but you will have to do it from a maximum distance (this also affects the experience gained) and not get caught by the character himself.

Once he or she is sprawled on the ground, return to Warden Quinlan, turn in the task, accept congratulations, and... pick it up again. As a result, by constantly completing this mission, you can earn several additional levels in an hour, even if you are at a high level.