Fast leveling - we get a lot of experience. Fast leveling - we get a lot of experience Fallout 4 what is the maximum character level
IN Fallout 4 thousands of systems and software conditions. When playing on a PC, you can easily bypass them by entering certain commands into the console. If you want to further customize the game, or use “magic” to add a few new things to your inventory, here necessary commands for the Fallout 4 console.
How to enter Fallout 4 commands?
To enter commands, you must open the console screen. This is easy to do by pressing the (~) key, it is located under the Esc key, to the left of the number 1.
The commands are not case sensitive, so you don't have to worry about Caps Lock. There are many commands in the list like<@>. When typing them, do not enter the arrows (<>) and dog (@). Instead of ID, write the name of the desired item, and instead of the dog, write the required quantity.
Fallout 4 Cheats on PC and console commands
God 'mode"
tgm
Enables “God Mode”, making you immortal. Enter the command again to deactivate.
Spirit mode
tcl
Disables collision detection, you will walk through walls.
Setting the Player Level
player.setlevel<@>
If you do not want to raise the character's level yourself, enter this command and set the required level.
Example: player.setlevel 30
Setting the Skill Level
player.modav
Sets the number of S.P.E.C.I.A.L points.
Example: player.modav strength 10
strength perception endurance charisma intelligence agility luck
Show all Markers
tmm 1
Marks all locations on the Pip-Boy map.
Opening a Door or Terminal
unlock
Opens the selected door or terminal.
Add Item to Inventory
player.additem
Adds a specific item in the required quantity to the backpack. For example, to add 200 bottle caps, enter: player.additem 0000000F 200
Create an Item or NPC nearby
player.placeatme
Spawns an NPC or specified item near you.
Disable AI
tal
Turns off artificial intelligence for NPCs, making them dumber than 1st generation synths.
Disable Combat AI
tcai
Disables combat AI, making enemies unable to attack.
Disable AI Detection
tdetect
Disables the ability to be detected by NPCs, making stealing and sneaking easier.
Kill them all
killall
Kills everyone in the immediate vicinity except comrades and vital characters.
Kill by ID
kill
Kills a creature or character based on the entered ID.
Resurrect by ID
resurrect
Resurrects a creature or character based on the entered ID.
Free Camera
tfc
Enables or disables free flight of the camera.
Pauses the game
tgp
Useful in combination with tfc and tm to take good screenshots. Re-entering restores the game.
Disable/Enable Interface.
tm
Removes/returns the entire interface, ideal for high-quality screenshots
3rd person camera
tfc
tfc 1 – additionally. pauses the animation
Complete All Main Quests
caqs
Completes main storyline missions. Naturally, the plot will be spoiled.
Jump Height
setgs fjumpheightmin<@>
Sets the jump height. The higher the value (@), the higher the jump. Jumping too high can kill you upon landing. Combine with “God Mode”.
Running Speed
player.setav speedmult<@>
A multiplier that determines running speed. Set it to high and transform into Sonic. You can accidentally run into a life-threatening place. Use with caution (or turn on “God mode”)
Increase in Size
setscale<1-10>
Makes you or your target huge.
Speed of Time
set timescale to<@>
Setting the speed of time. Default setting is 16. Real time is 1.
Set game time
set gamehour to<@>
Show current time
GetCurrentTime
Each Item in a Box
coc qasmoke
The team teleports to a room full of boxes, each box contains all the game items separately.
Fallout 4 Item Codes on PC
- 0000000F - Covers
- 00023736 - Stimpak
- 00023742 - Radaway
- 00075FE4 - Core for power armor
- 0004835F - Nuka-Cola Quantum
- 0000000A - Master key
- 00GB0MB - Gingerbread
- 001BF732 - Oil
- 00023742 - Antiradin
- 0004D1F2 - Electrical tape
- 00069086 - Nuclear material
- 00069085 - Glass
- 00024057 - Rad X
- 00023736 - Stimulator
- 000AEC64 - Leather
- 000AEC62 - Gold
- 000AEC66 - Silver
- 0006907E - Gears
- 000366C5 - Screw
- 00033778 - Buffut
- 00069082 - Spring
- 000AEC60 - Stopper
- 000366C0 - Purified water
- 001BF72E - Glue
- 0006907A - Aluminum
- 0006907C - Copper
- 0006907B - Wiring
- 00059B1E - Turpentine
- 001BF72D - Acid
- 00069081 - Bolt
- 0006907D - Crystal
- 0006554A - Miracle glue
- 000AEC61 - Fiberglass
- 00069087 - Optical fiber
- 00069071 - Plastic
- 000AEC5E - Ceramics
- 000AEC63 - Lead
- 000AEC5С - Absest
Fallout 4 weapon cheats
- 0001F669 - Minigun
- 000BD56F - Fat Man
- 000E6B2E - Mini bomb
- 0018ABE2 - Cryo Cell
- 00171B2B - Cryo Cannon
- 000D8576 - Deathclaw Glove
- 00183FCD - Gnonak's Ax
- 00174F8F - Institutsky Mayak
- 000E9A43 - 2076 World Series Baseball Bat
- 000FE268 - Nailhoney
- 000E942B - Junk Jet
- 000FA2FB - Shish kebab
- 000DC8E7 - Silenced pistol
- 000FD11B - Volley
- 000E98E5 - Hallucinogenic Gas Grenade
- 00065DEC - Radio beacon
- 00069088 - Super hammer
- 000C1897 - Nuclear Battery
- 0010E689 - Mini-core
- 0001f66c - Minigun cartridges
- 00171B2B - Cryolator
- 000DC8E7 - Silent pistol Savior
- xx 036c24 - A person who solves problems (xx is the serial number of your Nuka-World DLC, for example 06)
Fallout 4 ammo cheats
- 000DF279 - Gamma gun cartridges
- 0001DBB7 - Plasma Charge
- 0001F66B - 308 caliber cartridges
- 0001F278 - 5.56 caliber cartridges
- xx 037897 - 7.62 caliber cartridges (xx is the serial number of your Nuka-World DLC, for example 06)
- 0001F66A - 45 caliber cartridges
- 0004CE87 - 38 caliber cartridges
- 0009221C - 44 caliber cartridges
- 00245D6A - 10 mm cartridges
- 0001F66C - 5 mm cartridges
- 00245D68 - Shotgun cartridges
- 000FD11C - Cannonball
- 001025AA - Alien blaster cartridges
- 000CAC78 - Flamethrower fuel
- 000DF279 - Gamma cartridges
- 000FE269 - Railway nail
- 0001DBB7 - Plasma cartridges
- 0018ABDF - 2 mm electromagnetic cartridges
- 000CABA3 - Rocket
Cheats for Armor
player.additem
Example: player.additem 00140C3D 1 – will add one left arm of T-60 armor to the backpack
T-60 | X-01 | Raider Power Armor | T-45 | T-51 | |
Left hand | 00140C3D | 00154AC3 | 00140С52 | 00154ABD | 00140C4C |
Right hand | 00140C45 | 00154AC4 | 00140С53 | 00154ABE | 00140C4D |
Helmet | 00140C4A | 00154AC5 | 00140С54 | 00154ABF | 00140C4E |
Right leg | 00140C3F | 00154AC7 | 00140С55 | 00154AC0 | 00140C4F |
Left leg | 00140C49 | 00154AC6 | 00140С56 | 00154AC1 | 00140C50 |
Chest part | 00140С42 | 00154AC8 | 00140С57 | 00154AC2 | 00140C51 |
Cheats for Perks
player.addperk
Example: player.addperk 00065e43 – will add the 5th level of the Iron Fist perk
Force |
|||||
Iron Fist: | 0001dafe | 0001daff | 0001db00 | 00065e42 | 00065e43 |
Major League / Big Leagues: | 0004a0b5 | 000e36fc | 000e36fd | 000e36fe | 00065e05 |
Armorer: | 0004b254 | 0004b255 | 0004b256 | 001797ea | |
Blacksmith/Blacksmith: | 0004b253 | 0004b26a | 000264d8 | ||
Fan of big guns / Heavy Gunner: | 0004a0d6 | 0004a0d7 | 0004a0d8 | 00065e2a | 00065e2b |
Strong Back / Strong Back: | 0004b24e | 00065e5b | 00065e5c | 001d2489 | |
Steady Aim: | 001d2487 | 001d2488 | |||
Hurry! /Basher: | 00065df9 | 00065dfa | 00065dfb | 00065dfc | |
Tree Man / Rooted: | 001d247f | 001d2480 | 001d2482 | ||
Locomotive / Pain Train: | 0004d89b | 00065e3c | 00065e3d | ||
Perception |
|||||
Pickpocket: | 0004d88a | 000e3702 | 000e3703 | 001d248f | |
Carbine Expert/Rifleman: | 0004a0b6 | 0004a0b7 | 0004a0b8 | 0006fa20 | 00065e52 |
Observation / Awareness: | 000d2287 | ||||
Burglar / Locksmith: | 000523ff | 00052400 | 00052401 | 001d246a | |
Demolition Expert: | 0004c923 | 0004c924 | 0004c925 | 00065e13 | |
Night creature / Night Person: | 0004c93b | 001d2495 | |||
Reflector/Refractor: | 000ca99d | 000ca99e | 000ca99f | 00065e4b | 00065e4c |
Sniper / Sniper: | 0004c92a | 0004c92b | 0004c92c | ||
Through shots / Penetrator: | 00024aff | 001d2477 | |||
Massive Fire / Concentrated Fire: | 0004d890 | 001d2459 | 001d245a | ||
Endurance |
|||||
Durability/Toughness: | 0004a0ab | 0004a0ae | 0004a0af | 00065e5d | 00065e5e |
Lead Belly: | 0004a0b9 | 00024b00 | 00024b01 | ||
Fountain of Life / Lifegiver: | 0004a0cf | 001d2465 | 001d2467 | ||
Clean Life / Chem Resistant: | 0004a0d5 | 00065e0c | |||
Aqua boy / Aquaboy: | 000e36f9 | 001d248d | |||
Lead Pants / Rad Resistant: | 001d2479 | 001d247a | 001d247b | ||
Adamantium Skeleton: | 0004c92d | 00024afd | 00024afe | ||
Cannibal / Cannibal: | 0004b259 | 001d1a62 | 001d1a63 | ||
Ghoul / Ghoulish: | 0004d89e | 00065e22 | 00065e23 | ||
Solar battery / Solar Powered: | 0004d8a7 | 001d2484 | 001d2485 | ||
Charisma |
|||||
Cap Collector: | 001d2456 | 000d75e2 | 001d2457 | ||
Lady Killer: | 00019aa3 | 00065e33 | 00065e34 | ||
Black Widow: | 0004a0d4 | 00065e31 | 00065e32 | ||
Lone Wanderer: | 001d246b | 001d246d | 001d246e | ||
Attack Dog: | 0004b26d | 001d244d | 001d244e | ||
Animal Friend: | 0001e67f | 0004a0d9 | 001d2450 | ||
Local Leader: | 0004d88d | 001d2468 | |||
Party Girl: | 0004d888 | 001d2475 | 001d2476 | ||
Party Boy: | 0004d887 | 001d2473 | 001d2474 | ||
Born Leader / Inspirational: | 001d2461 | 001d2462 | 001d2463 | ||
Wasteland Whisperer: | 001d248a | 001d248b | 001d248c | ||
Intimidation/Intimidation: | 001d02b5 | 001d02b6 | 001d02b7 | ||
Intelligence |
|||||
V.A.N.S.: | 000207d1 | ||||
Medic: | 0004c926 | 0006fa1c | 0006fa1d | 00065e35 | |
Gun Nut: | 0004a0da | 0004a0db | 0004a0dc | 0016578e | |
Hacker / Hacker: | 00052403 | 00052404 | 00052405 | 001d245d | |
Junk Collector / Scrapper: | 00065e65 | 001d2483 | |||
The science! /Science!: | 000264d9 | 000264da | 000264db | 0016578f | |
Chemist: | 000e36ff | 000e3700 | 000e3701 | 001d2458 | |
Roboticist / Robotics Expert: | 0004d889 | 00065e64 | 001acf96 | ||
Nuclear Physicist: | 001d246f | 001d2470 | 001d2471 | ||
Nerd madness! / Nerd Rage!: | 0004d886 | 00065e37 | 00065e38 | ||
Dexterity |
|||||
Duelist/Gunslinger: | 0004a09f | 0004a0a9 | 0004a0aa | 0006fa1e | 00065e24 |
Commando / Commando: | 0004a0c5 | 0004a0c6 | 0004a0c7 | 0006fa24 | 00065e0d |
Scout / Sneak: | 0004c935 | 000b9882 | 000b9883 | 000b9884 | 000b9881 |
Sandman / Mister Sandman: | 0004b258 | 001d2490 | 001d2491 | ||
Zhivchik (female)Action Girl: | 0004d872 | 00065df6 | |||
Zhivchik (male) / Action Boy: | 0004d869 | 00065df5 | |||
Moving Target: | 0004ddee | 001d2492 | 001e0791 | ||
Ninja / Ninja: | 0004d8a6 | 000e3704 | 000e3705 | ||
Dexterity of hands / Quick Hands: | 000221fc | 001d2478 | |||
Blitz: | 001d2451 | 001d2452 | |||
Gan-kata / Gun Fu: | 0004d881 | 001d244f | 001d245c | ||
Luck |
|||||
Treasure Finder / Fortune Finder: | 0004c942 | 001acf98 | 001acf99 | 00215cd4 | |
Freeloader / Scrounger: | 0004a0b0 | 001acf9a | 001acf9b | 001eb99c | |
Bloody Mess: | 0004a0bb | 001d2453 | 001d2454 | 001f418e | |
Mysterious Stranger: | 0004c929 | 001d2493 | 001d2494 | ||
Savant / Idiot Savant: | 001d245e | 001d245f | 001d2460 | ||
Critical Damage / Better Criticals: | 0004d87a | 00065e03 | 00065e04 | ||
Critical Banker: | 0004c91f | 0004c920 | 0004c921 | ||
Death on Takeoff / Grim Reaper’s Sprint: | 0004d8a2 | 00065e3e | 00065e3f | ||
Four Leaf Clover: | 0004d895 | 00065e20 | 00065e21 | 001d245b | |
Ricochet / Ricochet: | 001d247c | 001d247d | 001d247e |
Cheats for Bobbleheads (figurines)
Unarmed Bobblehead - 00178b64
Strength Bobblehead - 00178b63
Speech Bobblehead - 00178b62
Sneak Bobblehead - 00178b61
Small guns Bobblehead - 00178b60
Science Bobblehead - 00178b5f
Repair Bobblehead - 00178b5e
Perception Bobblehead - 00178b5d
Melee Bobblehead - 00178b5c
Medicine Bobblehead - 00178b5b
Luck Bobblehead - 00178b5a
Lock Picking Bobblehead - 00178b59
Intelligence Bobblehead - 00178b58
Explosive Bobblehead - 00178b57
Energy Weapons Bobblehead - 00178b56
Endurance Bobblehead - 00178b55
Charisma Bobblehead - 00178b54
Big Guns Bobblehead - 00178b53
Barter Bobblehead - 00178b52
Agility Bobblehead - 00178b51
Cheats for Books
Astoundingly Awesome Tales | Grognak The Barbarian | Guns and Bullets | Hot Rodder |
001696a7 001696a6 001696a5 001696a4 001696a3 001696a2 001696a1 001696a0 0016969f 0016969e 0016969d 0016969c 0016969b 0016969a | 0008e74a 0008e749 0008e748 0008e747 0008e746 0008e745 0008e744 0008e743 0008e742 0008e741 | 00092a8f 00092a8e 00092a8d 00092a8c 00092a8b 00092a8a 00092a89 00092a88 00092a87 00092a83 | 00180a24 00185cd1 00185cbf |
Live & Love | Massachusetts Surgical Magazine | Tales of Junktown Jerky Vender | Tesla Science |
001c2e28 001c2e26 001c2e24 00185ccd 00185cc2 00184dc6 00184db9 00184da7 | 0008e751 0008e750 0008e74f 0008e74e 0008e74d 0008e74c 0008e74b 001a7c24 | 00092a63 00092a64 00092a65 00092a66 00092a67 00092a68 00092a69 00092a6a | 00092a78 00092a79 00092a7a 00092a7b 00092a7c 00092a7d 00092a7e 00092a7f 00092a80 |
Total Hack | Tumblers Today | U.S. Covert Operations Manual | Wasteland Survival Guide |
00094734 00094735 00094736 | 00092a6d 00092a6f 00092a70 00092a71 00092a72 | 0008e737 0008e738 0008e739 0008e73a 0008e73b 0008e73c 0008e73d 0008e73e 0008e73f 0008e740 | 0008e75e 00135f0a 00135f0d 00135f0e 00185cba 00185cbd 00185cc4 00185cca 00185cd8 |
Taboo Tatoos | RobCo Fun | Picket Fences | Unstoppables |
00180a2a 00184d9b 00184da5 00184dc0 00185ce2 | 00184da1 00184db2 00184dc4 001c1418 | 00180a36 00184d8b 00184db7 00185cdd 00185cee | 00135f07 00135f06 00135f05 00135f04 00135f03 |
Cheats for items from Fallout 4: Far Harbor
Instead of ## we try to substitute 01, 02, 03... It depends on the number of installed addons.
Weapon
##054072 - Bear Trap
##0540f7 - Bleeding Bear Trap
##010b81 - Harpoon Gun
##02c8b0 - Lever Action Rifle
##02c8b0 - Meat Hook
##009582 - Pole Hook
##025fc4 - Radium Rifle
Armor
##022601 - Atom's Bulwark
##04b9b3 - The Captain's Hat
##05159b - The Dapper Gent
##0391e8 - High Confessor's Helm
##0391e6 - High Confessor's Robes
##046027 - Hunter's Long Coat
##04e698 - Hunter's Pelt Outfit
##0247c5 - Inquisitor's Cowl
##009e5b - Marine Armor
##03a556 - Marine Wetsuit
##04262b - Pirate Hat
##00914c - Wool Fisherman's Cap
Skyrim and Fallout 4 are built on the same engines, so the Skyrim commands work in Fallout 4.
The game Fallout 4 has a large number of diverse and very exciting quests, which can be either plot or side. The storyline is the most engaging and has missions that are truly mind-blowing. In this article we will talk about the quest called “Molecular Level” in the game Fallout 4. Here, your final goal will be teleportation to the base of the Institute - the faction responsible for the development and creation of synths, that is, androids that cannot be distinguished from ordinary people.
However, to achieve this goal, you have to go through a long and difficult path. And if you have any difficulties, then you can refer to this article, since the passage of this quest in Fallout 4 will be described in detail here. “Molecular level” is far from the simplest, but extremely exciting and important for further completing a task that will not only advance you further along the storyline, but will also bring you closer to the opportunity to join the Institute as a full member of the faction.
Hunter chip
In Fallout 4, The Molecular Level is a quest given to you by Dr. Amari after you complete the previous Hunter/Hunted quest. As part of it, you had to go to the ruins of the Boston Commonwealth Institute of Technology, where you had to track down the synth hunter and eliminate him by obtaining a chip. With this chip, you need to go to Doctor Amari in the hope that she can help you organize teleportation to the Institute base.
It is with a conversation with Amari that the game “Molecular Level” begins in Fallout 4 - a task that will require a lot of time and patience from you, but at the same time it will not make you bored for a second.
Conversation with Amari
Many gamers believe that one of the most difficult quests in the game Fallout 4 is the “Molecular Level”. This quest is challenging to complete, so you may want to consult this guide as you progress along the quest line.
So, when you, having obtained the hunter's chip, turn to Amari, she will not be able to help you. As it turns out, even though she is a scientist, she has never worked with such devices in her life, so she cannot do anything for you. However, it cannot be said that Amari turned out to be absolutely useless - the woman gives you a tip to the Underground. which has been fighting the Institute for many years, so its representatives may be familiar with technologies of this level. Therefore, you will need to meet Desdemona of the Underground to continue the "Molecular Level" of Fallout 4.
The quest has only just begun, and the hardest part is ahead of you.
How to decrypt the chip?
Thus, you need to decrypt the hunter's chip in order to continue the mission "Molecular Level". Fallout 4 is a game that always gives you different paths to complete many of the quests, but in this case it's pretty linear so far, you'll have to wait until the second part of the quest to be able to choose. For now, you just need to decrypt the chip, and this can only be done using the Underground.
If you have not yet encountered this faction during your playthrough of the game, then you will have to complete a quest line called “Freedom Path”. He will lead you to Desdemona, with whom you can make a deal - you give her the hunter's chip, and in return she will give you its decryption. If you have already completed the “Path of Freedom” before and met with the Underground or are even a member of its ranks, then everything will be much simpler - all you have to do is talk to Desdemona.
However, there is another option - because by the time you complete this quest, the Underground may already be destroyed. In this case, you will have to find Technician Tom's terminal and decrypt the chip there yourself. In any case, you get the decryption you need, with which you can further advance through the plot of the game Fallout 4.
The “Molecular Level” mission, of course, does not end there - now you need to analyze the data received and find a way to build a teleport.
Blueprints
What needs to be done in order to complete the Fallout 4 quest “Molecular Level”?
The underground has done everything it can for you, so you need to find the mutated scientist Virgil, who is ready to analyze the data, but in exchange will ask you to bring him a serum that he himself invented and now wants to test on himself. You can spend some time finding this serum (then after a few days you can meet Virgil already in human form, and he will tell you that he is now going to develop a serum for different types of viruses in order to return mutants to human form).
Or convince him that nothing will help him - then you will have to shoot him after he gives you the drawings. With their help, you can build a device that will serve as a teleporter and allow you to move to the Institute’s base - exactly what you wanted.
Gradually, you begin to understand more and more about how to complete the “Molecular Level” in Fallout 4.
Choosing a specialist
Now the moment has come when you can make a choice, unfortunately, it will have little effect on anything. The essence of the choice is that to create the device you will need the help of a specialist who can be assigned to you by any of the three factions. If you contact the Brotherhood of Steel, you will receive a very experienced technician Proctor Ingram, the Underground will be able to assign you the character Technician Tom (the one on whose terminal you decrypt the chip, if the faction has already been destroyed - naturally, in this case you will not be able to contact them for help), but from the Minutemen you will get Sturges. Each of these characters will help you create a teleport, and only a few little things will differ that do not affect the overall plot. Therefore, you can choose any specialist, depending on which of them you like best and which faction seems more attractive to you.
Construction site
In this game, you get the opportunity to build a wide variety of buildings and structures, but you have to do this exclusively on the territory of your settlements, which you create and fill with other survivors encountered during the passage. To create a teleport in this mission you will need a lot of construction slots, so choose a settlement that either has a lot of space or has few ready-made buildings.
If you do not have the opportunity to build in your settlements, then it is recommended to take Proctor Ingram as your assistant, since in this case the Brotherhood of Steel will provide you with a separate site for building a teleport.
Elements
So, you have drawings of the teleport, as well as an assistant who will help you in its construction. The next step is to obtain the elements necessary for construction. Fortunately, you can see in the workshop menu everything that will be useful to you when building each of the four parts of the device. Among the elements you can find both fairly common ones, such as copper or steel, and rare ones, such as a military circuit board or a biometric scanner. But don't worry - your Pip-Boy will indicate the location of all the missing elements, so you can quickly collect them and move directly to the building process.
Construction of a teleport
Once you have all the necessary elements, you can begin construction. You need to start with the first part, with the reflector platform. After you complete its assembly, your assistant will contribute, and you will be able to assemble any of the remaining three parts. You need to build an emitter, dish and console to obtain all the necessary components of the device. Their location does not matter much, but there is one very important point - the emitter must be on the top of the reflector platform, otherwise your device will not function. But that's not all - the fact is that the device requires an impressive amount of energy, namely twenty-seven units. Therefore, you will need to supply your structure with electricity.
Energy supply
Powering the structure is the final step of the Fallout 4 quest "The Molecular Level". How to connect a teleport to the network? To do this, you first need to create this network, which must consist of at least three generators - the most powerful of them is capable of producing ten units of energy, so in any case you will need at least three. After that, you need to select each of the generators, enter workshop mode and connect the wires from the generators to parts of your structure. When this procedure is completed, you will be able to proudly look at the fruits of your labor - a fully functioning teleport that will allow you to be transported to the Institute’s base.
Teleportation
The teleport is built, the power is connected, and you are ready to go to the very heart of the Institute's base. To do this, you need to talk to your assistant, who will tell you that you need to stand in the very center of the reflective platform. He himself will take a place at the console and will be responsible for starting the teleportation process. If your assistant is Proctor Ingram from the Brotherhood of Steel, then the procedure will be successful and you will be teleported to the Institute. If one of the other two experts helped you, then when you first start the device, one of the power cables will come off, thereby turning it off. You will have to reconnect it, after which you will still be sent to the Institute building via teleport on the second attempt. In parallel with this, you will receive a task in which you will need to download a scanning virus into the faction’s computer.
Publication date: 11/19/2015 11:56:38
A huge number of perks that beckon you every time you level up. But how can we ensure that these desired levels are achieved as often as possible? This small guide contains some tips on how to level up your hero in Fallout 4 faster. Moreover, in this part there is no level limit - it is quite possible to upgrade absolutely all perks and increase all SPECIAL characteristics to level 10.
As you know, experience is awarded for almost all actions - killing enemies, picking locks, discovering new locations, crafting, and completing tasks. To get the most out of these activities, you can use some tricks. And don’t forget - even if you have already found a workaround, but you can break the door lock, do it, because experience is never superfluous!
Learn the Savant perk as early as possible
Perk "Savant" allows you to gain three or even five times more experience for each action. To open it, you need luck pumped up to level 5. The perk works randomly, so whether you receive a bonus or not depends only on the will of Lady Luck. In connection with this feature, it is especially important to ensure that the perk works on gaining large portions of experience. To do this, be sure to save before turning in the quest - if the perk doesn't work, reboot and turn it in again. Repeat until the perk works. It is worth noting separately that the chance of the perk being triggered directly depends on the current level of intelligence - the lower it is, the higher the chance. Here is an example of when pretending to be stupid is a very good option. So if you want, you can start the game with 1 intelligence point.
What else is worth doing is to collect a supply of pumping points, so that you can quickly pump up your intelligence when you decide to move on to the second stage of pumping. You can't be stupid the whole game, right?
The dark side of this approach in the initial stages of the game is the inability to level up interesting skills, such as hacking console passwords and science. But with hacking, for example, you can solve the problem with the help of a partner - Valentine can hack terminals for you.
Farming side quests
There is a whole bunch of quests that are repeated many times. You need to join the Brotherhood of Steel as early as possible (you need to complete Paladin Dance's quest at the Cambridge police station) and start completing quests to clear locations and search for artifacts. Each completion gives experience gained from killing enemies and picking locks in the zone, as well as a bonus for completing the quest itself. You can also complete Preston's quests. In combination with the Savant perk or a high level of intelligence, it is quite possible to gain several additional levels in a short time.
From the middle of the game it is very important to have high intelligence
Although it may not be noticeable from the very beginning, the Intelligence stat directly affects the amount of experience gained for each action. And no matter how much you would like to take “this cool perk” early, it will be more profitable to first pump up your intelligence to a high level, and then, when you gain significantly more experience, pump up the necessary perks.
If you are using a trick with the Savant perk and low intelligence, be sure to max out your intelligence in one fell swoop. This way you can move from frequent bonuses from a perk to a consistently high bonus for a high level of intelligence.
Farm in later stages
At a certain point in the game, after joining the Brotherhood of Steel, Paladin Dance will invite you to go with him and meet other members of the Brotherhood. After this, Proctor Quinlan will give you a quest where you need to protect a specific target. The quest has an interesting feature, using which you can quickly gain a lot of experience. Here's what to do:
- Equip a weapon with a good optical sight.
- You will be asked to protect an important person. It's a shame, but you'll have to kill her. Many times in a row.
- As soon as the quest begins, find a point as far away as possible from the patrolman near the door. If he notices what you are about to do, he will quickly kill you.
- Crouch to reduce your chance of being detected or use stealth combat. Kill the target you need to protect with a precise headshot. The target will be downstairs at Boston Airport.
- When the target of the task changes, go to Proctor Quinlan and tell him that the target has died.
- The reward for failing the quest will be from 300 to 400 experience depending on your intelligence level. The quest can be repeated and you can fail the task an unlimited number of times.
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Fast leveling - we get a lot of experience.
I will describe a way to gain more experience and, accordingly, level up faster.
First of all, when starting a new game, we pump up intelligence to 10 (the remaining remaining points are at your discretion), then we take the doll for intelligence, it is located in the Boston Public Library, we look at the screenshots for those who don’t know where it is.
To get into the library, you will need the skill of picking locks, if you don’t have it, you can use the skill of your partner Kate (if you don’t have her, then she is in the Combat Zone), she can pick locks, but she will need master keys.
As a result, almost at the beginning of the game we have +11 to intelligence, which means that we will receive the maximum amount of experience at this stage, for quests and for killings, then with certain equipment and the use of chemicals, we will increase intelligence to 20.
So, at the next stage we will raise intelligence to +15, for this we will need a Lab Coat, or a Vault-Tec Lab Coat, it adds 2 points to intelligence, finding it will not be a problem, they come across quite often.
Then we need to find a ushanka, it also comes across very often, it’s another +1 point to intelligence, as an alternative you can buy a destroyer helmet, Alliance location, it adds not only +1 to intelligence, but also +1 to charisma, and has protection from damage.
The next piece of equipment is Travel Canned Glasses (not to be confused with just canned glasses, they are so similar, but they add +1 to perception) and we need +1 to intelligence. Getting these glasses is quite problematic, since you can’t buy or find them , they will spawn only in one place, the Charles View Theater location. Moreover, they will spawn only on NPCs and absolutely randomly, there is no guarantee that when moving to this location these points will appear on the NPC.
People advise trying a save load and then moving to this location, I made several attempts and, to be honest, this method tired me, so I gave up on it, and then I just moved to this location from time to time and looked to see if anyone had these points, and surprisingly, on the second try they ended up on one of the NPCs.
There is an even better alternative to Canned Travel Glasses, these are Liam's Glasses, they give +2 to intelligence, but you can only get them in the branch for the institute, and only after you have progressed quite far along the story branch, so this option is for those who chose this path.
Let everyone choose the method of obtaining canned Travel Points for themselves, these NPCs are essentially sectarians and the main sectarian wants to scam us out of money and all our loot, if we ultimately refuse to give up our goods, then they become hostile (but there is an option to chat with the help of charisma leader, then they won’t attack) and we’ll just have to kill them all, and take the canned travel glasses we need so much.
There is another option to take down only one NPC wearing glasses using stealth, quickly pick them up and run away, so to speak, with little bloodshed.
If you are a complete pacifist and don’t want to kill them personally, then there are three more options, the first is to lure a super mutant to this location, he is not far away, on a bridge above the road, or there is a swamper nearby (he is buried in the ground), with there are raiders on the opposite side, the point is clear, we lure them to this location in the hope that they will overwhelm the NPC we need, it didn’t work, save the load and do it again.
The second option is to upgrade your pickpocket skill to the fourth rank, then you will be able to steal equipment, including glasses, but I don’t think that this option will be preferable to many since you will need to spend four precious points, if the second rank can somehow justify itself because . allows you to put a grenade in your pocket, and this is a guaranteed destruction of any, even the fattest NPC, then I don’t see the point in spending another two points on top, however, for some this option will be preferable.
The third option for those who level up charisma, we will need the last skill in this branch - intimidation, and the second rank.
The choice is yours.
As a result, we already have +15 to intelligence, leveling up, baby doll, lab coat, earflaps, canned travel glasses, which means we are guaranteed to gain more experience, although there is one difficulty.
For example, I play on survival, which means that they hit quite painfully, the enemies themselves are thick-skinned, which means that it will take more time to kill them, and accordingly, the chance that they will hit you also increases significantly. Again, in survival, stimulants, food restores health is very, very slow, i.e. you will be knocked down before your health is restored, and if your leg is also damaged, then you will not be able to escape, and since the equipment that is needed to gain experience does not provide practically any protection, you can easily be knocked down with one blow, shot, so this can become a problem for you. How to avoid this, my method is quite simple, I play stealth, so I enter into open battle extremely rarely, opponents die without even having time to notice me, of course there are exceptions when you still have to engage into an open battle. In this case, we actively use shelters, chemistry, retreat, but if you cannot get past some point, then put on armor and move forward.
Above, I promised that we would bring intelligence to +20, of course, it will not be possible to keep such a high value all the time, we will increase it only at the time of completing quests, for this we will not need berry mentats (you can get by with ordinary ones, but they only give +2 points to intelligence) berry mentats give +5 points to intelligence. They are made in a chemical laboratory (a bottle of antifreeze, mentats, smolyanka) these components are quite easy to buy, so there will be no problems with this.
As a result, before passing the quest (it is better to pass several quests at once in one location, this way you can save berry mentats), we accept berry mentats, our intelligence becomes +20, and, accordingly, our profit - we get much more experience.
In principle, whoever sees the problem is that during battles this equipment does not provide any protection and it will be quite difficult to play, you can use this method only when completing quests, because the most experience is gained from quests.
Below I will give you how much experience you end up getting for killing and completing quests, by default, i.e. intelligence 11, then intelligence +15, i.e. including equipment, and then intelligence +20 when you take berry mentats, and you can decide for yourself whether you need such roleplaying or not.
As I already wrote above, most of the experience and profit from this method will be obtained from quests; in battles, the profit is naturally quite small, but in the end it adds up to a big one.
It is structured in such a way that the development of your character is completely tied to the level. In turn, the levels depend on the amount of experience (XP) gained. They are given to the player for killing enemies, opening locks, exploring the game world, improving weapons and armor, completing missions, and for all other actions. However, there is a way to get more XP in the same time. Which? Find out in this article.
At the beginning of the game, select the “Savant” perk
The “Idiot Savant” perk, called “Savant” in Russian localization, has a chance to bring 3-5 times more (depending on the perk level) experience for any action and the lower the level of intelligence, the greater the chance of this event .
We have given an incomplete list of actions for which experience points are given above. It turns out that if you have level 5 charisma, you can easily receive an additional free boost to your XP for any of these actions. What is important to consider here. Firstly, you will have to save before each quest completion so that chance is on your side, and completing story or secondary missions will always bring triple the amount of points. Picking locks or killing enemies does not give as much experience as completing quests, remember that.
Secondly, the chance of dropping an amplifier depends on the level of intelligence and you will have to sacrifice it for the time being. That is, you will have to forget about the possibility of modifying weapons, about such vital perks as “Gun Nut”, “Hacker” and “Science”. Some companions can compensate for this deficiency, for example, Nick Valentine is excellent at hacking security systems.
Thirdly, you will not be able to use points for the levels you gain, since towards the end of the game it will be difficult to play without a powerful brain. You'll have to consider whether your character really needs a new perk or an extra point in Strength or Charisma, since sometime in the future you will need to invest 10-20 points in the Intelligence tree. Why? Because a character can't be an idiot his whole life.
Milk XP from side quests by obsessing over them
IN Fallout 4 has a bunch of side quests that don't end once completed and can be completed an infinite number of times. For example, these are agricultural tasks, as well as quests from Heylen and Rhys from the Brotherhood of Steel.
It doesn't matter who gives you the quest, for example, Haylen and Rhys will send you to the same place to scout the situation or kill enemies. They have fairly simple tasks and you will receive experience for completing them each time. The situation is similar with quests from Preston Garvey and some other characters.
So here's our advice - put aside your current affairs for a couple of hours, choose repeatable quests, complete them one after the other, get 3-5 times more experience, and milk it until it gets boring or until you get enough levels.
Towards the end of the game, pump up your intelligence
It's not entirely obvious, but the smarter your character is, the more XP experience points he will receive. Due to his intelligence, he will be assigned a special coefficient for each open level in the branch, which will increase the amount of XP received as a percentage of the standard.
Therefore, towards the end of the game, it makes sense to pump all the available points into this branch (at least five), especially if you are tired of pretending to be a fool and messing up quick save - quick load.
As a result, the more “brains” you have, the more experience you will receive, and at the end of the game this is especially true, since at high levels you get more standard experience, and with the coefficient from “intelligence” the amount of XP will be more noticeable.
Farm repeatable quests again
This may not sound very convincing, but at the end of the game there is no escape from performing the same type of tasks. Only this time you will be required to join the Brotherhood of Steel and complete about half of the storyline (you need to deal with Kellogg). In this case, you will be invited to their flying base to become an active member of this community. There you will be introduced to other members of the Brotherhood.
Find Warden Quinlan on the main deck of the ship. Agree to help him complete the Learning Curve task. Completing this quest will give you between 300 and 400 experience points, depending on what perks you use and what your IQ bonus is.
This task also needs to be completed in a special way. You will need the longest-range and most powerful sniper rifle, with an excellent scope, and the task is simple - you will need to kill one of the members of the Brotherhood of Steel.
You are required to have one accurate shot in the head, but you will have to do it from a maximum distance (this also affects the experience gained) and not get caught by the character himself.
Once he or she is sprawled on the ground, return to Warden Quinlan, turn in the task, accept congratulations, and... pick it up again. As a result, by constantly completing this mission, you can earn several additional levels in an hour, even if you are at a high level.