What is the FTL file extension? FTL: Faster Than Light. All ships - how to open? Ftl faster than light all ships

The former owner of this cruiser, famous in certain circles, is Captain KazaaakpletKilik.

Initial equipment:

Fuel: 16; Rockets: 16; Drones: 0; Crowbar: 10; Energy: 7


Unlock:

Meet with Captain KazaaakpletKilik in the Mantis Worlds sector. In order to complete the quest, your ship must have a transportation system installed and a medical compartment upgraded to the second level.
During the battle with the captain, without destroying his ship, transport one of the officers on board the enemy, find the captain and move him to your medical compartment. All actions must be performed as quickly as possible, the captain may die in the process, and you will not be able to get the ship.

Comments:

The team has three Mantis and one Angie. A unique “Mantis Pheromones” system is installed on board, which speeds up the movement of your ship’s personnel. The weapons are simple: a small bomb launcher and a laser turret. The ship does not have a sensor system, but a transportation system is pre-installed - the team’s powerful boarding attacks should become your main weapon.

Ship: Mantis Cruiser (type B)

Who needs guns!


Initial equipment:

Fuel: 16; Rockets: 0; Drones: 15; Crowbar: 10; Energy: 11


Unlock:

Get 2 of 3 achievements while driving a Mantis cruiser:

  • Get to the sixth sector, freeing at least 20 ships from their crew along the way.
  • Take the lives of five enemy crew members without receiving damage to the ship's hull or losses on your part.
  • Be the only one of the crew alive, having survived the boarding battle.

Comments:

Personnel on board: two Mantis and two drones (boarding and protecting the ship's hull). A sensor system and a unique Mantis Pheromones system are installed, the transport compartment accommodates four crew members and is located next to the medical compartment. There are no weapons at first, but there are two energy shields.
Having learned to competently use boarding tactics in different situations, you will learn the full destructive power of the Mantis!

All ships

Maintain a balance between upgrading systems.
Throwing money entirely into one system will not fly you far. It’s better to upgrade everything a little, and only then concentrate on key systems (shields, weapons, etc.). Practice shows that a pharmacy, doors and second-level sensors are mandatory.

Create a cash reserve.
Don't upgrade as soon as you have money. A cash cushion of 100-150 scrap allows you to buy exactly what you need and when you need it in an unexpected store. How to create it is a separate question; on Easy it is quite simple, on Normal it is difficult. Ruthlessly sell everything that you are unlikely to use - extra guns and drones.

Ion cannons rule.
The ion charge effectively disables shields and then the enemy’s weapons, and you can also disable the pharmacy during boarding, or the engine (in case the enemy ship is charging FTL and wants to escape). In addition, the recharge of the ions is quite fast.

Use the Spacebar
Pausing the game helps a lot. As soon as a battle is brewing, immediately press the spacebar, look around, think about tactics, and go into battle.

Pay attention to the icons under the ship and enemy weapons.
If you see a teleport icon under the ship, prepare your fighters; in a few seconds you will most likely have guests on board. Be sure to look at the enemy’s guns; it’s better to fly away from ships armed to the teeth, or use appropriate tactics. Also, look closely at the details on the guns - you can see what level and how charged the enemy laser or rocket launcher is.

Take care of your team.
Your guys are your main resource. Assign them by function to the ship's compartments. Engi on the engine in the control room and in the armory will help to repair it much faster in the event of a shell hit. Upgraded piloting, shields, weapons and engines give a noticeable effect. Treat the team on time. Monitor your oxygen levels during battle. Teleport the dudes back when the signal goes off that they have little HP during the boarding.

Teleport is imba.
From experience, the sooner the teleporter and boarding team appear (2x Mantis are the best option, IMHO, rocks are much less mobile) - the easier it will be to live. And investing in a level 3 teleport is not at all superfluous. For killing the enemy team they give you significantly more money and, sometimes, guns and extras. crew members. Unless absolutely necessary, do not teleport to unmanned ships - you won’t believe it, but you can’t breathe there. If you still decide (there are no weapons at all, for example, or there is nothing with which to penetrate powerful shields) - with a level 1 teleport you will not be able to take the boarding team back, they will die from lack of oxygen before the teleport recharges. Healing Bomb - very good addition to the boarders. And, yes, if the enemy has a pharmacy, first knock it out with a small bomb, for example, and only then teleport.

Invisibility is also an issue.
With proper manipulation, cloaking allows you to dodge almost any attack, including missiles and even boss superweapons. Turn on invisibility as soon as you see the launch of a rocket or the first charge of a multi-charge laser from the enemy. Plus, while invisible, they will not be able to teleport to you.

Drones help
A security drone makes life easier. The mk2 defense drone generally takes away the headache and makes life wonderful and amazing.

Supplements help too.
Scrap recovery arm brings tangible dividends, it is better to have it at the beginning of the game. Drone recovery arm - allows you to save wildly on drones. Well, the rest of the additions also “solve”.

The blue choice is not always the best.
It’s strange, but sometimes there are situations where the blue choice is worse than a complete refusal. For example, this happened to me: after a hellish mess, when I had just taken my feet to a neighboring system, and there was an automated ship. Three choices - provoke, spit, and the blue choice - use invisibility. And instead of calmly recovering, I chose the last option and caught two aces on a minuscule basis. The drone ship activated and methodically shot down my unfortunate starship, Game Over.

Captain Obvious reminds me.
I think it would not be amiss to note: before jumping, be sure to get treatment, repairs and stock up on oxygen. You never know what awaits you in the next system.

If you have installed on your computer antivirus program Can scan all files on your computer, as well as each file individually. You can scan any file by clicking right click mouse on the file and selecting the appropriate option to scan the file for viruses.

For example, in this figure it is highlighted file my-file.ftl, then you need to right-click on this file and select the option in the file menu "scan with AVG". When choosing this parameter will open AVG Antivirus, which will perform the check this file for the presence of viruses.


Sometimes an error may occur as a result incorrect software installation, which may be due to a problem encountered during the installation process. This may interfere with your operating system link your FTL file to the correct application software , influencing the so-called "file extension associations".

Sometimes simple reinstalling FreeMaker may solve your problem by linking FTL with FreeMaker correctly. In other cases, problems with file associations may result from bad software programming developer and you may need to contact the developer to obtain additional help.


Advice: Try updating FreeMaker to the latest version to ensure you have the latest patches and updates.


This may seem too obvious, but often The FTL file itself may be causing the problem. If you received the file via an attachment Email or downloaded it from a website and the download process was interrupted (for example, a power outage or other reason), the file may become damaged. If possible, try getting a new copy of the FTL file and try opening it again.


Carefully: A damaged file can cause collateral damage to previous or existing malware on your PC, so it is important to keep your computer up-to-date with an up-to-date antivirus.


If your file is FTL related to the hardware on your computer to open the file you may need update device drivers associated with this equipment.

This problem usually associated with media file types, which depend on successfully opening the hardware inside the computer, e.g. sound card or video cards. For example, if you are trying to open an audio file but cannot open it, you may need to update sound card drivers.


Advice: If when you try to open an FTL file you receive .SYS file error message, the problem could probably be associated with damaged or outdated drivers devices that need to be updated. This process can be made easier by using driver update software such as DriverDoc.


If the steps do not solve the problem and you are still having problems opening FTL files, this may be due to lack of available system resources. Some versions of FTL files may require a significant amount of resources (e.g. memory/RAM, processing power) to properly open on your computer. This problem occurs quite often if you are using a fairly old computer. Hardware and at the same time a much newer operating system.

This problem can occur when the computer has difficulty completing a task because operating system(and other services running in background) can consume too many resources to open the FTL file. Try closing all applications on your PC before opening FreeMarker Template File. Freeing up all available resources on your computer will provide the best conditions for attempting to open the FTL file.


If you completed all the steps described above and your FTL file still won't open, you may need to run equipment update. In most cases, even when using older versions of hardware, the processing power can still be more than sufficient for most user applications (unless you're doing a lot of CPU-intensive work, such as 3D rendering, financial/scientific modeling, or intensive multimedia work) . Thus, it is likely that your computer does not have enough memory(more commonly called "RAM", or RAM) to perform the file open task.

Faster Than Light(FTL) is wonderful.

Roguelike in space

It was released in 2012, developed by Justin Ma and Matthew Davis ( Subset Games). The genre of this space RPG is sometimes even defined as a roguelike, and this is one of my favorites, but in space games of this genre are made quite rarely.

A space game with an emphasis on combat and micromanagement


In the game you will find a constant choice of path, chance, trading and exploration. Real-time ship control is well done. Natural micromanagement is underway, you put out fires with the crew, fight off boarding (in space, yes!), pump up your guys and generally steer the ship in battle to the fullest.

I won't hide some things in my Space games Rush, which I have been making for a long time, I took from FTL. In one of latest versions I added the ship's crew and its leveling up, another interesting RPG element.

I wrote about it here:

The game is somewhat similar to , but in general it is roguelike and the analogies are more from this genre. Any game with dungeons and one life can be used as an example, but what adds to the charm of the game is that everything happens in space.

Next, you can read the game manual, descriptions of races, equipment and weapons. I understand that I’m writing this kind of material a bunch of years after the game was released, but actually normal (and even bad ones) There are not many guides for similar games, so I think someone will read this for the first time and it will be useful. I couldn’t find such a description in Russian, so I sat and translated a lot from English sources.

Describe the main systems of the ship (weapon bay, engine, etc.) I won’t, since the principles of their operation are quite simple.

You can learn about this from my video, which is at the very end of the article.

Races in the game and their features

Let's start with the fact that in the game there are several races, creatures, most humanoids, who can be both your enemies and allies. Moreover, almost everything can be crew members, even all sorts of alien bugs.


These guys... And some others


List of races and their unique traits:
  • People- as always and in all games, people are not particularly different. Except that their price is quite low in the store. Their lives are average, their combat capabilities are average, but they learn a little (+10%) faster. Station wagons;
  • Angie, I think it comes from the word “Engineers”. These guys wear hoodies and sweatshirts, they cost a little more than people, but they don’t know how to fight in close combat, the damage is 50% of the norm. But they repair things twice as fast as others, which is quite useful;
  • Mantis. Someone who looks like a praying mantis. Conditional alien beetle. Price 55 in the store (Angie had 50, people had 45). This is essentially the opposite of Angie’s stuff. Mantis do not like science and repairs, they repair everything twice as slow, but run 20% faster, and they also have 50% more damage than others. Extremely strong guys for teleportation to the enemy side and defense;
  • Rockmen. The name of these big guys is difficult to translate, but you can type - stoneheads, people of stone. They cost 55, walk very slowly, but they have a big plus, 150 lives, while the norm is 100. The guys are slow, but tenacious, which is very useful in this game. In addition, they are not damaged by fire, and they extinguish it 67% faster than others. In general, very safe guys;
  • Zoltans(Zoltan) are some analogues of conditional elves. Energy aliens. They cost 60, but they only have 70 lives. When they die, they explode... It seems that the guys have complete disadvantages, but they add one energy point to the compartment they are working with for free, and this is a very useful thing;
  • Slug- snails. They are cheap, 45. They do not crawl slowly. In terms of parameters, everything is the same as for people. The trick is that they show neighboring rooms and are immune to mind control. So-so chips, people look more interesting;
  • Crystals- these are big guys that resemble stoneheads in appearance. Price 60, life 125. Movement speed -20% of normal. Choking affects them 50% less (from lack of oxygen), but they put out the fire a little slower than the others. In general, this is some kind of sub-race of stoneheads;
  • Lanius- available only in the additional version.
I'm most comfortable playing with Angie's crew, the quick repair feature is extremely valuable, it's just easier with her. However, in general, it is nice to get, for example, a Mantis, for defense against boarding, or buy one Rockmen to take a hit and quickly put out fires. No one is stopping you from combining races and crew.

What are we going to shoot with? Weapon

There are enough weapons in the game, there are different types. The main thing here is the principle of operation (rocket, ion, laser, etc.), as well as the ratio of damage per second and the energy required per shot. Don't forget that reloading and shooting speed can be greatly increased with an experienced crew member.

We are burning, but we also set fire to the undergrowth and the enemy with a laser beam


Main types of weapons in the game:
  • Rockets. They are very strong in this game, but there is a drawback: they require consumables. Rockets, along with money, fuel and drones, are the main game resource. They can be knocked out of enemies or bought. Missiles are cool because they always penetrate shields; energy shields do not protect against missile weapons at all, so when I see missiles from enemies, I try to disable their weapon systems, because the damage will be in any case if it hits. Shields won't save you. The damage of the missiles is quite good, in short, there are almost no downsides, except that you need to spend more money on consumables. But if you only have 1 missile, then you may only need the missiles you knock out of your enemies;
  • Laser and lasers. The main weapon of general lethality in the game. Choose a target and attack. Lasers are not required Supplies, they just shoot, but require energy to work in principle (like other weapons and systems). Some types of lasers fire in bursts, and such a burst can cut off shields, especially if you shoot not just one weapon at the same time, but several at once. When hit, the laser takes away one shield unit per shot. Overall, lasers are good, handy, and versatile weapons;
  • Ions and ion weapons. This weapon does not cause damage, but disables the enemy ship's systems. An extremely good weapon of indirect action, because by turning off shields, for example, you can freely hit the enemy with other weapons or drones, and the ability to instantly disable the enemy’s weapon systems helps enormously. The downside of this weapon is that it is quite energy-consuming; it is not the cheapest. And then you are faced with a choice, either install an ion cannon, turning off something there, or for the same energy you can normally shoot with the same laser, causing direct damage. Direct damage will have to be dealt in any case... Although ions work well together with drones or simply as an addition to the main guns;
  • Rays. In fact, this is a laser, in our classical understanding. A line of light and energy that burns everything in its path, but in the game they called something else a laser, so there may be confusion. You direct the beam into one compartment, and then select another, and it seems to follow a path from the first to the second, burning everything along the way. The beams cannot miss, so a cool pilot and engine will not save the enemy. The big disadvantage of beams is that they are very poor at penetrating shields, but overall they are a powerful weapon, especially if the enemy's shields are down. The rays perfectly burn out the crew and equipment, the destruction from them is very massive;
  • Bombs. They require rockets to fire, but the operating principle is a little different. Bombs are immediately teleported to the enemy ship, ignoring shields, but they can also miss. In general, these are almost the same missiles, but there are several interesting unique types of bombs with interesting effects;
  • Flak. A flak gun is like anti-aircraft fire. Shoots with a bunch of all sorts of garbage and debris, shoots inaccurately (in an area like a shotgun), but can cause very strong damage if there are no shields. The weapon is in many ways, it is difficult to aim where you need it, almost impossible, but the average damage is quite good, no shells are required. Another advantage is that the weapon does not require much energy. In my gaming experience- this is the best weapon in terms of price and quality, the main thing is to chop off the enemy’s shields and you can kill it. I took down some enemies with a couple of well-placed volleys.
This is the arsenal we have. What can I say? There are a lot of combinations, and your other equipment, such as the presence of drones, has a strong influence. The stage of the game and how it goes also affects. Let's say if you are lucky and everything is going well, a lot of rockets fell, then accidentally knocking out the same rocket launcher or bombs, you may well decide to place it. In another situation, you choose your own weapons, but there are risks that you will not have time to get ready as you originally wanted. In general, you can fight and win with any type of weapon in the game, except that ion weapons are more of a support.

What will we fly on?

There are several ships in the game; they are unlocked for certain merits, for example, for completing the game. The difference between the ships is quite significant, but the emphasis is on the initial equipment and crew. It’s just that, for example, in space rangers, initial equipment and other things are easily and quickly smoothed out and have little significance, but here a lot depends on luck during the game, and often you have to do a good half of what your ship was originally designed for.


Cruiser Lanius is one of the best ships


But this is good, you can complete the game with various spaceships and it will always be different style games are always interesting to play.

Here is the list of ships:

  • The Kestrel Cruiser;
  • The Engi Cruiser;
  • The Federation Cruiser;
  • The Zoltan Cruiser;
  • The Mantis Cruiser;
  • The Slug Cruiser;
  • The Rock Cruiser;
  • The Stealth Cruiser;
  • The Lanius Cruiser;
  • The Crystal Cruiser.

I will not talk about each type of ship as they differ only in initial equipment, systems and crew. Later, it will be possible to tailor almost any ship to suit other purposes and style of play, but often this is not worth doing.

Let me just say that the game is designed in such a way that each ship has its own style of play and an emphasis on some kind of tactics and strategy. For example, it is clear that The Stealth Cruiser initially has stealth systems and forces you to try and hone precisely this mechanics.

Drones

Small flying robotic ships play a significant role. They can attack the enemy directly (combat drones), can help repair compartments, can repel enemy attacks, and much more. To have drones you need to connect special system, which not only is not very cheap, but also requires energy. Therefore, you don’t always need all this and you can do without drones.

However, some ships have drones from the start, and installing such a system at the very end of the game can be useful if you have extra funds. This way you can close the vulnerable parts of your assembly, as well as somehow spend consumables (drones), which you may accumulate quite a bit as you play.

Ship upgrades

I haven’t found an adequate translation for the word augmentations, so I just call it improvements. You can place up to three such bonuses and change them at any time. If you have played Space Rangers (yes, I'm a wild Rangers fan, and I'm already tired of mentioning them), then the analogue is artifacts.

Upgrades can help strengthen weaknesses, or bring the ship's strengths to perfection. There are quite a few of them, for example there is a garbage collector (debris - game currency). With this improvement you will receive 10% more money. It is very useful to buy or get such a thing at the very beginning of your journey; it will definitely pay for itself by the middle of the game, and then you can exchange it for something else.

An example of an improvement useful in combat is an automatic reloader, which will increase the rate of fire by 10%.

There are also interesting toys in general, for example Stealth Weapons (hidden weapons). With this upgrade, you can shoot from stealth.

  • You can also read:
Upgrades complete the RPG elements, making the game very flexible. You can customize many options for a warship for different playstyles, and I also like this kind of system purely theoretically, from the point of view of a novice indie developer and game designer. A very beautiful element and at the same time simple.

Without improvements, it would not always be possible to give a ship true uniqueness, but with them you create a full-fledged, unique warship.

Game walkthrough video

On your YouTube Econ Dude channel I also made a short video about the game. This is the first episode, I’m just going through it on easy difficulty, telling you what and how, giving some advice, and writing it in one take. If I die, I die.

As in the Pixel Dungeon series, I record a new video of the series only if there is demand ( likes, comments, views and shares), otherwise I'd rather record a video on another game or another topic if people aren't particularly interested in it. But I think I’ll make 1-2 more videos on this game in any case, since in one I covered quite a bit of information.