Driver san francisco secret cars. Walkthrough Driver: San Francisco. A never-before-seen gaming experience

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EXTERNAL NETWORKS

Game: Platform: Mac, PC, PS3, WII, X360 Genre: arcade, racing Release date: September 2, 2011 In Russia: September 30, 2011 Developer: Ubisoft Reflections Publisher: Ubisoft Entertainment Publisher in Russia: 1C-SoftClub Localizer : 1C-SoftClub / Track Prologue.

After the introductory video, we get to the exit to the highway. The steering is responsive, but at high speeds it can skid in such a way that it doesn’t seem like it’s enough. At the top in the center of the screen there is a mini map, which can be enlarged by holding the “TAB” button. Very useful when you need to plan your route in advance.

So, our target is Jericho, an escaped prisoner who stole a truck. We follow him, without being particularly heroic. The main thing is that we must acclimatize to driving. Before making a sharp ninety-degree turn, it is worth slowing down or holding the handbrake and turning the steering wheel until we reach the best line of movement. If you twist it, then do the same in the opposite direction. Excessive twisting of the steering wheel causes the car to wobble until it comes to a complete stop.

Having been ambushed, we move along the alley without stopping. We continue to pursue Jericho. He manages to escape, and at one point we find ourselves in an ambulance. The patient's pulse tends to a critical figure. To prevent this, we rush at full speed to the nearest infirmary.

We go to the auto repair shop. Another marketing billboard is covered with the words “Come on Tanner.” What does it mean? Our soul again rushes upward in search of the newest car. Left “Shift” activates the mode of moving around the town, buttons W,A,S,D produce movement in space. We fly into several cars, and then into any taxi (marked in yellow on the map).

City tasks.

These are additional tasks designed specifically to help the residents of the town, as a result of which we receive plot tasks.

We have a sports car at our disposal for a test drive. Let's break it in properly. First, we'll overtake a dozen cars at crazy speed, then we'll perform a stunt on local roads and in the end, for a while, we'll get to a car showroom, driving through arches.

We find our car using the mini map. Progress through the story is not yet available. We continue to do additional tasks. We are moving into the newest car, now a police car. We catch up with the offender and ram him as necessary. You shouldn’t speed up too much, because the person being pursued is constantly swerving from side to side.

Debriefing.

We return to our car and get to the site. Now we can zoom in and out using the arrows to move around the town more quickly. We move to the test site (blue diamond on the map). We complete it by simply driving a certain number of meters without accidents. For this we are awarded willpower points (WP). We spend the points we collect in the garage on new cars, as well as improvements in the future. We get the one we like and go to the event. We drive through checkpoints, preventing the number of points from expiring to zero.

Chapter 1.
Chase.
Meet the police.

Small fry Darius and Ordell will lead us to Jericho, but to do this we must hide from the police. We use speed to get ahead, and also use traffic to create accidents. You can also enter narrow alleys or quickly change direction. Having hidden, we get to the meeting place.

Trick.
Learn to yell.

The best, and most importantly quick, method to perfectly frighten an insolent instructor is to drive in the oncoming lane at maximum speed. Obviously, without reducing speed and avoiding accidents.

Plot.
Confirmation.

After execution additional tasks, we can again return to the main plot. After telling Josh about our little secret, he makes it clear that he doesn't believe it. To prove to him that we are right, we inhabit a reckless driver who has turned up. The mini map shows the locations of car transporters (yellowish dots). We jump, having accelerated as necessary, on one of them. We continue to be rowdy, having again taken possession of the same idiot. We find the cops' car and ram it (reddish dots). We hide from the police and move into the target for the last time. We find a tow truck in the town (yellowish dots) and crash into it from behind.

Trick.
Critical announcements.

We go to the set to produce the story. The Blue Zone is where our achievements will be recorded. We get into a fast car and accelerate to 160 km/h. We fly at this speed into the blue zone. The camera captures this moment. Next, we make a 20-meter drift. You also need to accelerate a little and, holding the handbrake, turn the steering wheel in any direction. The last trick is to crash into another car head-on. We return to the television van and get to the next site.

Again we move into any car nearby. We find a policeman (reddish dot on the map) and crash into him. We drive to the marked alley and make a beautiful jump level with the cops.

Plot.
Kidnapping.

The lady was captured by an unknown person and kept in the trunk of a car. She was able to reach us and asks us to release her as early as possible. We get to the square where, according to the hostage, they are at this moment. Having arrived at the place, we learn about Sarah’s new location. We drive under the overpass and find ourselves at the clinic. We park in front of the building and for a few seconds we inhabit the body of the hostage. Press “Enter” until the trunk opens. In a limited time we get to the Embarcadero and continue in this manner until we overtake the offender’s car. There really isn’t enough time, so we drive carefully without any accidents. We stop the person being pursued by entering cars from the oncoming lane and ramming them head-on. After the video, we arrest the reckless driver. We have a new ability - to simultaneously switch between 2 cars. A necessary opportunity, especially if we get into a disaster, and the offender is about to leave, then we quickly switch to our partner and continue the chase.

Chapter 2. Good Samaritan.
Chase.
God's work.

Brazen criminals robbed the church, taking all the donations. Switching between two powerful police cars, we force the pursued to slow down. We use rams against the strong car of the intruders.

Trick.
Breakthrough.

Our task is to get to the club, simultaneously knocking down the pink signs, which are also direction signs. We have a fast and maneuverable car at our disposal. You shouldn’t drive headlong; on the contrary, you need to precisely follow these signs, knocking down any of them, without missing a single one.

Plot.
Police work.

A suspicious car was seen in the central environment. Let's go straight there. And here it is, a snow-white sports car. We take a couple of pictures and start tracking the beauty. You cannot approach less than 50 meters, otherwise the stripe on the left will grow. It does not miniaturize if you move away to a harmless distance. Along the way, we learn about the identity of the criminal - this is Leila Sharan, a mercenary wanted by Interpol. Having reached the bridge, the car suddenly stops and Tanner reports that he cannot pass. There is a reddish area ahead that is difficult to reach at this time.

Plot.
On the streets of the town.

A reddish jeep stole the platinum. This may be Jericho's doing. We board a helicopter to scan cars from a bird's eye view. A suitable Jeep will be marked with a blue question mark. Point the pointer at it and hold down the left “Shift”. Having moved into the jeep with the stolen cargo, we get to the truck. We deliver the truck itself to the police parking lot. After 2 checkpoints, ill-wishers appear, trying with all their might to stop us. We avoid head-on collisions and plan the path in advance, expanding the mini map by holding “TAB”.

Chapter 3. Detectives.
Trick.
Paranoia.

The witness must be taken to a shelter. He has severe paranoia, so we only move along side streets, trying to avoid main roads. The stripe will give a hint when to turn into the gateway. Having reached the shelter, we go to the next one, which is more harmless. We act on the same principle, but this time everything will happen for a while.

Chase.
Destroyed evidence.

The prison van full of evidence is badly damaged. To deliver him to the police station, you need to attach yourself to a tow truck. On the way to the laboratory we are attacked by Jericho's people. There will be no problems with delivery, the main thing is to avoid attacks from behind. Next, we protect the van, destroying approaching enemy vehicles. To do this, we move into reverse traffic cars and crash head-on with the offenders. We rise as high as possible to more accurately assess the situation. When the time runs out, we finish off the remaining cars.

Plot.
Avoiding persecution.

We go to the diner where Haynes likes to have lunch. He doesn't want to admit that he led Jericho and his people to platinum. Let's scare the deceiver in the usual way– driving at high speed in the oncoming lane until his heart rate reaches 180 beats per minute. We weren't the only ones who implied that Haynes would split. We are moving away from our opponents. There is heavy traffic ahead, if you don’t make mistakes, you can simply hide. Plot.
Road hell.

They report on the radio that someone stole a tanker truck with ammonia and this moment moving along the highway. We catch up with the fuel truck and destroy it with the help of oncoming cars, crashing head-on with purpose. It is better to use large vehicles, such as trucks or buses. As it turns out, that's not all. There are two more such fuel trucks driving around the town. We deal with them using a similar method.

Chapter 4. Hunting.
Trick.
Handle with care.

So, we are required to take the bomb to the required location, but instead we will deliver a truck with explosives to a deserted area. The speed should not fall below 95 km/h. More precisely, it can fall, but only for a few seconds. We make as few turns as possible so as not to reduce the speed again. Having arrived at the place, we move into any low-slung car. We drive under the truck and wait for the bomb to be defused.

Trick.
Paper means.

Toby's son, David, has been kidnapped and detained in an unknown location. The robber shows the point where we need to get to. We have limited time and need to move only along side streets. As usual, we plan the path by expanding the “TAB” mini map. Next, we are given another three minutes to have time to enrage three police cars and bring them straight to the exchange site. There will be more and more cops, but you don’t have to drive too hard for this.

Plot.
Talk.

Krug, previously arrested for theft of ammonia, is released. It was made not just, but for spying on him. He can lead us to a bigger fish - Jericho. Having reached Krug, we begin surveillance. We do not approach less than 40 meters and do not go beyond the boundaries of the blue circle on the mini-map. After recording two conversations, we proceed to defend Krug. We destroy enemy cars by moving into oncoming traffic. Having dealt with them, we continue surveillance. After Krug's conversation with Jericho again, we learn that the cyanide has been produced and is ready for use. At the end of the task, we watch the explosion of Krug's car.

Plot.
Collateral damage.

Jericho is right in front of us, all that remains is to catch up and destroy his car. The first thing we do is move into oncoming cars. The narrow road will give us an advantage. We continue to ram it head-on until we completely destroy it. We watch the video, from which it becomes clear that this is not Jericho at all, but just an ordinary young man. The real Jericho, just like us, can inhabit other people! There is no point in fighting Jericho, so we just run away. On the mini-map, its location is marked in black, and the car itself is highlighted in bright red. The closer we get to the shelter, the more often Jericho attacks. We try to drive on wide and straight roads, so as not to slow down again before turning.

Chapter 5. Deepest cover.
Trick.
Race for survival.

Sam was bitten by a poisonous spider. Only a dose of adrenaline will help him. We go to the clinic through checkpoints. So that Sam, God forbid, does not fall asleep, we pick up speed properly and rush along the oncoming lane. Because the car is fast and handles well, we also use drift.

Trick.
Time has passed.

Some criminal planted bombs under trucks in the town. Two undercover cops are hot on his trail. We catch up with two trucks and, driving under them, neutralize the explosives. But that’s not all: the terrorist reports about 10 more mined car transporters. We use penetration to get to our goals as quickly as possible. Only low cars can pass under them. Eight out of 10 trucks are moving on the highways, and two are stationary.

Plot.
Test Drive.

Let's go undercover using Ordell's body. He will help find out the plans of Jericho and his team. We get to it and move in. Our passenger is Leila, who needs to prove that we really know how to drive. We plan the path in advance by opening the mini-map. You should not abuse speed, because there are many turns and unsafe slides along the way. Fifteen checkpoints and one and a half minutes of time, there should be no mistakes.

Plot.
Ice.

We were about to tell our partner about our thoughts, when suddenly the city froze, and only the ambulance rushed forward. To reduce your heart rate from 180 beats per minute to 155, you need to follow the yellowish trail of the ambulance. Ordinary traffic is harmless; you can drive straight through the cars, because they are transparent. Next, we lower the pulse even more to 85 beats per minute.

Chapter 6.
Trick.
Charity.

Four rare cars were stolen from a charity auction. Their return is entrusted to two police officers who were apparently in the wrong place. Using penetration, we get to each car and load them into police trucks. Each of them requires its own approach. For example, a greenish Aston Martin is being chased by bandits with whom a deal has already been concluded. The reddish Lamborghini is very fragile. The Lazio delivers even on easy turns. There will be no problems with Ruf, so this model is worth abandoning in the end.

Chase.
Traitor.

Self-tapping screw framed Bubba Dubai and now almost the entire police force in the town is hunting for him. We get to the Screw with the least damage. The truck, although a powerful vehicle, is still not armored. If we are able, we evade improvised ambushes by cops. We destroy the self-tapping truck by moving into oncoming cars.

Plot.
Fugitive.

We continue to advance Ordell up the career ladder. We get to it and move in. We break away from the police using the full power of the car. Then we deliver the passenger to the industrial zone. There are more police officers and now the highest speed is obviously not enough. We use narrow roads and different maneuvers. Having broken away, we get to the warehouse and leave the client here.

Plot.
Target.

Tanner had a good plan. Find out everything from Layla using Ordell's body, and then lure them into a trap. We get to Leila's goal. That target turns out to be Tanner's car! Attention: sitting in Ordell's car together with Leila, we drive Tanner's car. We pass through checkpoints against time. Soon we will be figured out, and Jericho will inhabit our body. We, in turn, inhabit the body of our partner and save our lives.

Chapter 7. Everything passes.
Trick.
Special version.

We have already done something similar, but now the conditions are a little more complicated. We get into any car and do a 30-meter drift in the blue zone. You will need to accelerate and do the trick using the handbrake. What follows is a head-on collision. If there are no cars for collisions in the blue zone, then we will bring them. Further, 240 km/h in front of reporters. We choose a fast car behind the TV van, approximately 200–300 meters away. Then 160 km/h in the oncoming lane. Specifically in the lane where the van is driving. And lastly, race with the police (more than 2) in the blue zone.

Chase.
Fever.

Two ex-cops want to kill fake drugs. So let's help them with this. We crush boxes of crap until we get to the truck. We destroy it by moving into oncoming cars. We repeat these same actions once again using a similar method.

Plot.
Provocation.

Jones reports Leila's whereabouts. We go to the designated place. There we find a dark car that explodes. We get out of the trap onto the 101 highway. We continue our search for Leila, moving along the highway. We drive quickly, trying to break away from our opponents as quickly as possible. We find Leila on the bridge and destroy her car, possessing oncoming cars.

Plot.
Deja vu.

We get to the scene of the accident. Along the way we meet Jericho and, after chasing him, we find ourselves in a devastated town. The view from above will help you navigate at intersections. Crows will also help you choose the right path; we follow only them. Next, we are attacked and, in order to hide, we get to a safe place. This is where deja vu overtakes us: the situation with Jericho’s trap, when he escaped from prison, was repeated again.

After the cutscene, the mission resumes from the moment we met Jericho on the way to the accident site. We crash his car before he crashes us. We use oncoming cars for this. Then we simply chase him, dodging the cars hovering towards us. Better to stay close to Jericho. In the end, the final step is to throw cars at Jericho. This is done by pressing the left “Shift”, select the car and again press the left “Shift”.

Being in reality, we go to the center, where we find Jericho, now real, and pursue him to the docks. Let's watch the final video.

Preface

I remember that the Driver series, starting its march on the PlayStation, was one of the first games that demonstrated a free city with a bunch of “muscle” cars. We could drive around the city, outrun the cops and beat up other cars. The third part, and even the fourth, completely swung at GTA and gave us something interesting. But even with such ambitions, they did not abandon the main thing here - unrealistically cool cars and constant racing. And the fifth part, Driver: San Francisco, as we see, returns to its roots and ceases to be a shooter, but gives our hero a number of truly unique abilities or not?

So the game begins. We rush in our Dodge Charger to the indicated mark on the map. We reach it and the next mark will appear, which takes us to the highway. Once you get the hang of the controls, there’s nothing new. Use the map. To enlarge, press the “TAB” button and you will be able to see the map in more detail and even plan your future route so as not to look at it every 10 seconds.

Jericho, a prisoner, escaped and stole a van. Let's chase him. We won’t be able to catch up with him, but be careful, as the car will turn too deliberately and scriptedly at high speeds. We chase him until we enter a narrow gateway. What follows is a video in which the main character and his partner eat along a narrow strip without finding a van. Suddenly it turns out that the van is behind us. They trust us with control again - we rush forward for 10 seconds and that’s it. The back will sometimes shake. We will be thrown onto the road and have an accident. It will take him a long time to come to his senses, hearing his partner’s screams. Jericho will escape. At this moment, our body is suddenly thrown into the ambulance. We need to get to the hospital before the pulse drops to zero. At the same time, beware of accidents, otherwise they will accelerate the drop in heart rate.

At this point, our hero will find himself miraculously jumping from car to car. We go to the workshop. At one point the soul will leave the body and we will see a poster urging us to “do it.” We will be taught to use a mode in which we can choose absolutely any car in the city. Moving along the road is done using the WASD keys, and to select a car, use the crosshair in the center of the map. The "Shift" key will help users climb inside cars. This is a training mode, so you will need to choose several different cars. We won't be able to get into ours. We jump from steering wheel to steering wheel a couple of times and the last thing we do is get into a taxi. We take a taxi to the girl with the wind, who is late, to the specified point. Here we accidentally notice a luxurious Ford GT, driven by a man who does not want to buy such a sports car. He drives carefully and uncertainly around the city. Suddenly we are behind the wheel. We have to give it a ride that will make the seller pee in his pants with fear and adrenaline. It's best to accelerate in a straight line and start quickly dodging cars at the last moment. Drive in the opposite direction and drift a few times to fully fill the gauge. After which the mission will be completed and we will need to get to the car dealership. All the way the seller will beg you to drive carefully.

Then we drive around the city and notice how the police are chasing someone. Now we need to find the police car, use the map. We find it (marked with an asterisk on the map) and get behind the wheel instead of the unsure newbie behind the wheel. Let's start the chase. We have a machine that needs to be caught, the level of lives. Hit him a couple of times to completely destroy the enemy's car and catch him.

After which we will find our car on the map and go to the police station. Next, we watch a video in which we find out that we are lying in the hospital, and everything is happening in our heads at that moment. So, now we are in the city and we need to choose a car, but first we will go through the training. Use the arrows to control the zoom. Next, a blue square with a lightning bolt will appear on the map. We choose a car and come to this sign on the map. We drive into the round area and begin the task. The task is simple - we drive a certain distance without getting into an accident. We accumulate the specified number of points, and the mission will be completed. We can spend the points we earn on buying cars and improving them.

So, then we go to the store and buy a car. There is only enough money for one car. We buy him and saddle him. Now we need to drive through the checkpoints. We will race for points, which will decrease as we drive, but each pass through a checkpoint will increase the points to the maximum.

Meet the police

We sneak into the powerful car of two goons who are being chased by the police. They will be the ones who can lead us to Jericho, but first we will have to escape from the police. This is not easy to do. It's useless to race on a straight line. Fast and sharp maneuvers are best, as well as driving in the oncoming direction to get rid of the tail. We get rid of the tail, and then go to the point indicated on the map. Please note that time is limited, so act quickly.

Learn to scream

So, we need to once again get into the body of the uncertain driver and scare the instructor sitting next to us. Accelerate well and drive in oncoming traffic to scare the instructor, and then he will begin to beg you to let him go and return to base.

Evidence

To gain access to this mission, you will have to complete all the simple secondary tasks, the essence of which is stunts or a chase. Which, however, is not surprising. First of all, we need to tell our partner Josh about our secret. He won't believe it, of course. Now we need to prove to him that we are right. We open the map on which the reckless driver will be marked. We get into his car and start a row. It will be great if you find a car transporter and jump up, accelerating well. Look for police cars on the map and ram them. Do this until you fill the scale to the maximum. After which he will hide from the police for a long time. Also, then look for a tow truck and crash into it from behind, using the “boost” feature. To use it, hold down the Alt button while behind the car, then simply release it.

Breaking news

We need to find the location where the film set is located. You will see a blue zone within which all achievements will be recorded. You need to find the fastest car and accelerate to 160 kilometers per hour. At this high speed, we need to rush past the camera so that it captures it, and then we enter into a beautiful drift. The longer and longer it is, the better. Then you will have to make a “police” turn and collide with one of the cars head-on at the highest speed. After you complete all these stunts, you will have to move into the TV van and leave for another site.

Kidnapping

A man kidnapped a woman and imprisoned her in the trunk of his car. She was able to call us and asks for help. First of all, we take any car and send it to the square, where we will find the hostage. By the way, her name is Sarah. We arrive at the place and find out that she has already changed her location. We drive under the highway and find ourselves near the hospital. We need to drive up to the building and stop, and then we can move into the body of Sarah herself. Now press the “Enter” key and hold it until the trunk lid opens. Now we get to the indicated point on the map as quickly as possible. Time will again be limited. We need to catch up with the criminal. We catch up with him and stop him. The easiest way is to get into the car opposite and ram it straight. Next there will be a video in which we will personally arrest the racer. Now we are exploring a new feature - switching between a pair of machines defined in advance. It is very convenient when one of the cars gets into an accident and in order not to waste time, we jump into the spare one.

God's work

It turns out that some clever people have encroached on something sacred - the church. They cleaned it thoroughly. This is exactly where we need it new opportunity. Switch between two cars and try to pin your partner. Use rams, as the car of the intruders will be quite dangerous and serious.

Breakthrough

Everything is quite simple here - we shoot down the pink icons along the way. We will be given a powerful Dodge Viper, which is very fast and strong. Pink signs point the way. It's better not to drive too hard, otherwise, if you miss the icon, you will lose points. Shoot them all down, and try to accelerate on the straights.

Police work

We will be informed that a very strange car has been found in the city center. We go to the point indicated on the map. There will be a sports car of the first color here. We'll have to click it a couple of times before Josh and I start tracking. You will need to carefully follow the car, but do not get too close, otherwise the task will fail. On the left there will be a pointer that displays the level of our stealth. Please note that the strip grows without further decreasing, so do not take risks. On the way, through conversations, we learn that Leila Sharan is driving - a criminal wanted by Interpol. Next we will drive across the bridge, but there will be no passage here.

On the city streets

Red SUV. It is there that our next target is a number of criminals who have stolen the platinum and are driving ahead of us. We board the helicopter and begin scanning the cars. Everything is simple here. One of the SUVs will be highlighted in blue. It is in him that we need to move into. We go to the truck, where the unloading takes place, and then we deliver the van itself to the police station. After two checkpoints everything will be fine, but then those who will hinder us will appear. Try to plan your route in advance. Any accidents will instantly end the mission.

Paranoia

So. We have a very important witness who can tell a lot. He is paranoid, as you may have guessed, so he will have to move extremely carefully and only along narrow courtyard paths. Still, we will be allowed to drive along the highway for a little while. The main thing is that the bar on the left is not completely filled. We reach the shelter, but the location has changed again. We are making another foray through the yards, but now as quickly as possible, since time is limited.

Destroyed evidence

We find a van, which is full of evidence and, alas, is pretty damaged. We find a tow truck and attach ourselves to it. On the way, Jericho's people will attack us and will not allow us to deliver the van to the specified point. It's simple - don't let the enemy attack us from behind so they don't hit our van. We destroy enemy cars, do not forget to use various abilities, and then we reach the indicated point on the map. Again, use cars in the opposite direction and collide head-on with enemy cars.

Avoiding persecution

We go to the cafe where Haynes usually spends time eating. Unfortunately, he won't admit that Jericho influenced him, so we have to scare him. We accelerate well and rush in the oncoming direction. His pulse will be displayed on the left, which should jump up to 180 beats, after which his tongue will loosen and he will spill everything. After his chatter, Jericho's people will appear and want to kill the witness. We will need to get away from them, which is not difficult.

Road poison

We learn that someone stole a tanker truck with ammonia. She is rushing along the highway at high speed and we need to stop her. To stop a fuel truck, get into oncoming cars and crash into it. It is advisable to choose a larger car so that you can feel the damage caused. After we separate, we learn that there are two more vans that also need to be neutralized. We repeat all the same steps as before.

Handle with care

There's a bomb in our car. We must take her to the specified point. We will arrive to a completely empty place, which will arouse suspicion. The film “Speed” conveys greetings from the monitor screen. If the speedometer needle drops below 95 km/h, then we will fly into the air. Try to plan your route in advance and make as few turns as possible. We arrive and move into any car, preferably a passenger car, since we will need to drive under the truck and watch the bomb being defused.

Paper money

We learn that Toby's son, David, has been kidnapped. The kidnappers indicate a point on the map where to go. Let's go there. Time is again limited, so we move through alleys. We need police cars to travel with us, but how? We force the police to chase us. We need at least three cars, and together with them we go to a point on the map.

Talk

The same man who organized the theft of vans with a dangerous chemical (ammonia) is released. Of course, they immediately began to spy on him. We hope that he can bring Jericho to us. A similar mission has already taken place. We follow him, but don’t come close. But now it's a little more complicated. The map will show a border with a blue circle, and if we go beyond it, we will lose. We'll record a couple of his conversations, and then we'll have to defend him. Destroy the enemy vehicles, and then continue tracking Krueg. Then there will be a cutscene in which Krug meets with Jericho and discusses the matter. It turns out that the cyanide is ready to explode.

Collateral Damage

Let's go after Jericho. We must catch him and stop him. Use oncoming cars to stop him. The road, fortunately, will be narrow, so we can do this easily. Destroy his car. Next there will be a video in which we find out that Jericho is not Jericho at all, but some guy we don’t understand. We learn that Jericho, like us, can inhabit other cars, which is why he is elusive. We need to run. Jericho will attack us from different cars. So watch the map. Drive on big roads, not narrow ones. A black dot will show the enemy's current location.

Deep Cover

Sam was bitten by a spider. Yes, this is the turn of events. We rush as hard as we can to the hospital, while passing through all the checkpoints. At the same time, rush along the oncoming lane at a good speed, but do not crash into anything. Use drift to keep Sam from losing consciousness and coming to his senses. Drive through all the control currents and don't miss any.

Time has passed

Truck bombs are driving around the city. Two cops are watching them. We need to catch up with them, drive under them and spend some time under the bottom to defuse the bomb. After we neutralize two vans, it turns out that there are 10 more mined vans in the city. In this mission you will have to use the map to the maximum and get into different cars in order to meet the deadlines. Neutralization will be carried out according to the old method.

Test Drive

We need to move into Ordell's body and do a little undercover work. This is how we can learn about Jericho's plans. Leila will sit next to us, but first we will have to prove to her that we are a natural driving ace. Use the mini-map to analyze the entire route in advance. We are given certain time, during which we must manage to pass through several checkpoints. Try not to make mistakes, otherwise you will have to start all over again. In the end, learn the route and that's it.

The city froze. Some force influenced him. There is only one car in motion - an ambulance. The pulse is 180 beats, but we must reduce it to 155 beats. There will be a yellow trail on the road that we can follow. We will be able to drive through the car. After which you will need to lower your heart rate to 85 beats per minute.

Charity

We learn that someone has stolen four top-notch cars from previous years from an auction. We find the necessary cars, and then load them into police vans. It turns out that each of the cars has its own character. For example, we learn that a greenish Aston Martin is being targeted by bandits. The red Lamborghini is very fragile and the slightest accident will lead to the destruction of the car, and the Lazio is very sensitive to the steering wheel and a sharp turn leads to an instant turn and an accident, as a rule. The only car is Ruf, which will not be capricious.

Traitor

We get to the point indicated on the map. Make sure the car doesn't take a lot of damage. The cops will ambush us, through which we will have to evade. We will need to stop Screw, but to do this, get into the cars opposite and crash into him.

Fugitive

We're promoting Ordell. We move into it, and then break away from the police. We will have a passenger with us, whom we must deliver to the industrial zone (the point is indicated on the map). But the cops will start chasing us again. To evade them, use narrow streets and sharp turns. We break away from them, and then get to a narrow warehouse.

Target

We decide to use Ordell's body to find out everything we need from Leila. We lure them into a trap, and then go to the point on the map. We'll arrive and see Tanner's car. We will have to immediately control Tanner’s car and at the same time be in Ordell’s body with Leila. You need to drive through all the checkpoints and meet the specified time. They will find out about us after all, and Jericho will possess not just anyone, but us. We will have to inhabit the body of our partner and save us.

Special version

Another trick. We find a car and do a long drift. Then we find several cars, drive them up to the blue zone and crash. There will be curious reporters nearby. Let's show them real speed. To do this, accelerate to 240 km/h and rush past them. Now we find police cars, ram them and get away from them so that we don’t get caught. At the same time, we continue to remain in the blue zone.

Fever

Former cops want to destroy a warehouse with contraband - fake medicines. We help them. We hand out the boxes and then get to the truck. It must be destroyed in a way known to us.

Provocation

They will show us Leila's location. We go to a point on the map. Next there will be a video where we will see a black car that will explode. Then we head to Highway 101. We're going straight. At this moment the chase will begin for us. We rush as quickly as possible to get away from the enemy. We'll find her on the bridge. To destroy it, we again use oncoming cars.

Deja vu

So, we go to the bridge where the accident occurred. We will meet Jericho and will rush after him to that part of the city where it is completely deserted. We'll follow the crows, yeah yeah Remember how you could see crows throughout all the videos? Jericho will attack us. To get rid of the chase, we rush to a point on the map. Here we remember the same situation from the first mission. Here it is - deja vu. Next we watch an interesting video in which Jericho’s move no longer works. Jericho tries to escape, but we have to destroy his jalopy before he destroys ours - it's simple. Then we just chase him, and in the end we start throwing cars at him.

Then we head to the city center and find Jericho there. He is a real person, just like us. Chase, chase, chase! We chase him until the last video starts.

Sunny San Francisco is a paradise for racers and stuntmen, stuntmen and directors, madmen and suicides. In terms of adventure, this town surpasses tropical Ibiza, the midnight trio of Los Angeles, Paris and Tokyo, and even Rockport and Paradise City. The world map is replete with blue and yellow marks - somewhere an instructor is yelling at a student, somewhere teenagers are trying to earn money for college. And everyone needs the driving talents of John Tanner. Each of these missions, competitions, events and challenges promises currency and access to new cars.


The creators of the game wanted to return the series to its roots, but they overdid it a little... and submitted a serious bid for the main “race of the year” (naturally, 2011). Such a variety of modes cannot be found anywhere else: there are sprint races along checkpoints through crazy city traffic (as in Midnight Club II), and evading the police and chasing criminals (who said - Need for Speed: Hot Pursuit?), and jumping over mobile jumps, and collecting movie tokens that open up new races. By the time you find everything, you will sweat more than once!


WHAT? WHERE? FOR WHAT?


The city is like a sandbox


As you progress, San Francisco is literally “overgrown” with blue diamonds, indicating side races. Victories in them replenish the willpower bank (analogue play money), and sometimes they unlock new cars for purchase.

John Tanner is gradually gaining new abilities, so it is better to take on optional tasks after you have acquired acceleration and ramming, and learned to look at the map from a bird's eye view. You can return to side missions even after the finale - after it the game does not end, but goes into freeplay mode.


ON A NOTE! After completing the campaign, the game will offer you to play through it again with “new features.” This is not a “god mode” (where to go next?), but a repeated playthrough, but the “free play” progress is saved. After the first chapter, all areas of the city, purchased cars and a full set of abilities will be available to us.


Challenge. A platform for records and a way to prove whose car is cooler and whose nerves are stronger. We are given a condition and a time limit. The best score is recorded in the standings; if you lose, the result is reset completely. Victories at stages bring willpower, and their results can be compared with the results of the ranking leaders. Available from the main menu, garages and on the city map.

Activities. Competitions that open as the story progresses. Victories bring willpower and unlock new cars for purchase in garages. As in competitions, you can redo already completed races for profit, but the best time is not counted and the “quality of the run” plays almost no role. Races are only available on the world map.

Tests (Dare). Small tasks to fill your pocket. Short missions where you have to enter a controlled skid or drive carefully along the road. Competitions are one-time only and disappear from the map after completion. They open according to the plot - as areas of the city are unlocked. The number of tests completed affects what upgrades will be available in the garage.


Another way to earn willpower and have fun is to play a good cop or a bad racer. If you crash into a police car, a mission with a prize fund will begin, and the faster you break away from the chase (or smash the criminal's car into trash while playing as a policeman), the more willpower you will receive.

ON A NOTE! Bonuses for chases and escapes are determined by the stage of the game. At the beginning, the amount of willpower barely reaches 1000; towards the end it can even reach 10,000.


FASTER, HIGHER. SMARTER


The first number is always right



There are a total of 32 competitions in the game, divided into four groups (36 for Deluxe Edition owners),

Driver, 12 missions. Available after purchasing garages in the city. You can open the entire group only by unlocking all areas of San Francisco - each garage gives one or two competitions. During missions, check-in is not available - we play with what we were given (even from the race you won’t be able to take your car). Acceleration and ramming are available.
Movie competitions (Movie), 13 missions. Unlocked by collecting movie tokens scattered around the city. Basically put it on the first group, but Tanner's special abilities are not available at all. We race the old fashioned way - without hitting, ramming or even accelerating.
Competitions (uPlay), 5 missions. Reward for generosity. To open these competitions, you must spend 50 uPlay points at Ublsoft Game Launcher at the start or at the end of the gaming session. Buy Tanner's Day of Challenge and San Francisco Challenges and get new competitions available from the game menu.
Special competitions (Special), 2 missions. One of the missions will open after completing the main story, and to get the second one, unlock the De-Lorean in the event and buy it in the garage. Enter the straightaway and accelerate to the famous 88 mph - information about the new competition will appear on the screen.


You cannot change your car, so the key to victory is the right driving style and route. It is important to have improvements to the capacity and recharge of the force scale - this will help in missions with the police or where it is impossible to reduce the speed below the required mark.

DRIVER MODE
Let's look at the races that may most often cause difficulties:
Chinese drift (Dragon Smoke). It is easier to score 1000 points if you make several long drifts (more than 100 points for each) - places where there are several sharp turns in a row are suitable for this. Turning on the spot with slippage will not earn you any points.
Danger Signs. When knocking down advertising billboards that give extra time, do not rush - the extra knocked down billboard is more important than the lost three seconds. To win the competition, it is not necessary to knock down all the signs; the main thing is to break the group of advertisements at the very finish line.
School is in danger (School's Out). Drive along the highway to the north of the city (on a wide road it is easier to maintain the proper speed, and the traffic is not so active), without turning anywhere. You should not be distracted by short cuts - you will gain time, but due to the loss of speed there is a high risk of exploding. At the end of the route there are two sharp turns - slow down, then quickly turn on the acceleration (it will be easier if you improve the power scale first).
Adrenaline junkie. Get on a wide, straight highway and race into oncoming traffic. For dangerous approaches, overtaking and high speed points are awarded, and the heart rate does not drop to a critical level.


ON A NOTE! It is interesting to replay already completed competitions due to the fact that at each checkpoint the ratio of our results to the race record is reported and it is easy to track whether we are improving our performance or not. But it’s not easy to get to the top of the world rankings - Ublsoft didn’t worry about protection from cheat codes, and players with sky-high results settled in the top.

DISPLAY ON THE ROAD


The main thing is not victory... but total destruction


Completing “yellow” (story) missions that are not directly related to the investigation and search for the main villain opens events - races or stunts, where you can earn willpower and unlock new cars.


In most competitions, Tanner's abilities are available (including inhabitation), and the ability to choose a car remains. All events are divided into three classes, each with several types of races.

The first class included races against opponents against the clock. They are marked on the map with flag icons.

1. Open race (take first or second place). A ride around the city in the spirit of Midnight Club II - no checkpoints and no strict reference to the route. It’s more fun to entrust control to the computer and arrange accidents for your opponents. There is no difference between first and second place, even the reward is the same.

2. Race (take first or second place or knock out all rivals from the track). Similar to an open race, but strictly based on checkpoints and a limited route. Busy place again does not play a role.

3. One team (take first and second places in the team race). It is assumed that we will alternately bring both cars forward, overtaking opponents. In fact, the computer doesn’t know how to drive at all, and while we are beating our rivals in one car, the second is hopelessly trailing behind.


But to win it is not necessary to take the first two places (as stated in the task conditions) - it is enough to knock out all your opponents! And the task is simplified by an order of magnitude: we move into one of the drivers in the oncoming lane and go into a head-on collision. The heavier the captured vehicle, the more noticeable the effect. But it’s not worth building barricades of trucks on the roads - they will slow down both rivals and allies.

4. Breakaway (take first or second place). Drive through checkpoints to the accompaniment of howling sirens. To take prizes, you also need to break away from the law enforcement officers - only then will you be awarded the victory and given a cash prize. Having successfully completed the race, it is useful to go to the garage and get repairs. And also - actively use the universe. to eliminate rivals and police officers.

5. Relay race (take first or second place). There is only one race of this type in the game, it opens closer to the story ending. There is no need to pass the flags - you will have a ring race of three laps, each new car. You cannot change cars and ram rivals in the oncoming lane - entry is not available.

ON A NOTE! Once you activate the event on the world map, you will start it in the default car in the game garage.


The second class is police tasks focused on security and neutralization. Indicated by a star icon.

1. Pursuit (to stop the person being pursued). To stop means to smash it into trash. It is very simple to complete the task if you use possession and ram the enemy by turning on the autopilot in your car. Just make sure that it doesn’t lag too far behind, and from time to time replace the computer at the helm.

2. Street showdowns (destroy street racers). An “advanced” version of the “chase”, where you need to destroy a whole flock of racers. In practice, such missions are simpler than chases - incompetent drivers are destroyed with one blow. It is wiser not to go head-on, but to block the road with heavy tractors or trucks, especially if the race is taking place on a highway.

3. Defense (defend the van from enemy attacks). Dedicated to tower defense fans. We protect the police van and, with the help of infiltration, eliminate attackers at near and far approaches. Enemies are coming from all sides, but there is usually plenty of time to react. As is the case with street racers, enemy cars are very fragile and are crushed by any impact. Both head-on collisions and road blocking will do.

4. Suspect (get away from the police and arrive at your destination). This time we play as a fugitive. The task is to shake off an entire division of policemen and get to the point marked on the map. The mode is similar to “breakaway”, there is no one to compete with, but time is limited. If you don't get away from the cops in time, everything will end in defeat.


ON A NOTE! Move-in doesn't work if your vehicle located in a tunnel or under a bridge.


The last class is a trick. Extreme tasks, marked on the map with a lightning icon.

1. Sprint (drive through checkpoints). At first glance, ordinary rides around the city for a while. But there is no timer as such here - only a reserve of willpower, which decreases every second and is replenished by passing through checkpoints. The reward depends on how much willpower you have to reach the finish line.

2. Destruction (drive the track, knocking down signs). Similar to a sprint, but instead of checkpoints there are billboards. The initial reserve of willpower again decreases every second, and the destruction of shields replenishes it. The difference is that it’s very easy to miss a sign, so it’s all about accuracy, not speed. For racing, you should take a low and wide sports car with good stability.

3. Adrenaline (increase heart rate to 180 beats/min). The meaning is similar to the competition of the same name, but there you had to hold out while the timer was ticking, but here you had to catch up with your pulse within the allotted time. Driving in the oncoming lane will help (more points are given than for overtaking) and drifting on turns. Don't hesitate to jump on car transporters, drive under trailers. It is important to stay on a wide, straight road and avoid collisions - bruises do not increase your heart rate.

4. Fire fighting (put out fuel tankers). An interesting version of “civilian” missions. We control a fire truck, which automatically begins to water the target as it approaches. The water supply is usually sufficient to extinguish one object with some reserve. The temperature sensor acts as a timer - as soon as it exceeds a certain mark, the burning car will explode.

MOVIE TICKET


In Driver: San Francisco, you can experience art through thirteen interactive scenes from famous movies and important racing events. There are 130 movie tokens scattered around the city, and collecting every ten opens up a unique competition. Below is a list of films from which episodes appear in the game.

Gone in 60 seconds (G.B. Galitsky, USA, 1974). 10 tokens. Mission "Path to Salvation". 1073 Ford Mustang Mach 1.
The series Starsky and Hutch (Reza Badin, Fernando Lamas and others, USA, 1975-1979). 20 tokens. Mission White Stripe, 1974 Dodge Monaco Cop,
Bullitt (Peter Yates, USA, 1968). 30 tokens. Ride the Bullet Mission, 1966 Ford Mustang GT Fastback.
The French Connection (William Friedkin, USA, 1971). 40 tokens. Mission Turnpike, 1971 Pontiac LeMans.
Blues Brothers (Jock Landis, USA, 1980). 50 tokens. Crime Scene Mission, 1974 Dodge Monaco.
Race "Cannonball" (Hal Needham, USA. 1981). 60 tokens. Mission "Like a Bullet!", 1978 Lamborghini Countach LP400S,
The idiots from Hazzard (Rodney Amato, William Crane and others, USA, 1979-1985). 70 tokens. Mission Getaway, 1969 Dodge Charger R/T.
Vanishing Point (Richard S. Sarafian, US/UK, 1971). 80 tokens. Last Chance Mission, 1970 Dodge Challenger R/T.
The Driver (Walter Hill, USA/UK, 1976). 90 tokens. Mission Driver, 1965 Chevrolet S-10.
Gateway in Stockholm is a documentary series about legal street racing in Sweden. 100 tokens. Mission “You are no longer in Stockholm”, 2011 McLaren MP4-12C.
Smokey and the Bandit (Hal Needham, USA, 1977). 110 tokens. Rocker Smoke Mission, 1977 Pontiac Trans Am Firebird.
Stefan Roser's record-breaking lap at the Nordschleife (Nürburgring) maximum speed on the famous highway. 120 tokens. Mission Burnt Rubber, 1987 RUF CT-R Yellow Bird.
An Italian Work (Peter Collinson, UK, 1969). All 130 tokens. Mission "Ciao, bambino", 1987 RUF CT-R Yellow Bird.


POWER TEST


If you go left, you will make a jump; if you turn right, you will fly off the car transporter.

Challenges are a type of race that refutes the saying “there is no money on the road.” Challenges are available on the world map, disappear after completion, and with proper skill, the duration of each of them is less than half a minute. In addition, the mission can be “turned on” when a certain action is performed - for example, when making the first jump or overtaking.

We are not limited in the choice of cars - with rare exceptions, when we need to drift on a fuel tanker or accelerate on a bus. Failure of the mission will not lead to anything bad - it can be restarted immediately.

As usual, we will only touch on those tasks that most often cause difficulties

SPEED
Gain the specified speed without using abilities. After infusing the driver with something fast, immediately reduce the speed to zero. Otherwise, the counter will not be activated and the test, accordingly, will not even begin.
Overtaking a car against time. It is important to drive on the road and not on the grass or sidewalk, otherwise overtaking will not count. Driving in oncoming traffic on wide roads can make the task much easier


TRICKS
Destroying objects temporarily. Destroy everything you see on the sidewalk: pillars, mailboxes, telephone booths - everything counts. It is easier to do this on a narrow street, away from highways - on wide highways the sides are usually empty.
Handbrake braking. Accelerate faster, release the gas pedal and hold down the spacebar. When braking, it is useful to use Tanner acceleration.
Driving without accidents. Any collision resets the counter, but destroying objects on the sidewalk does not count. Easiest to perform on wide freeways.
Jump over the car. This is easiest to do on hilly terrain. Jumping over car transporters does not count.

RED AND BLUE


Need for speed and flashing lights



Most quick way earn willpower - flirt with the cops and escape or catch criminals while driving a police car. Any car will do - from a sports car to a tow truck. The truck is difficult to damage, but with its speed it is not so easy to escape, and fast and maneuverable vehicles have a low safety margin.

It's easier to play as a policeman. Having possessed a cop, crash into the car marked with a red dot - and the chase will begin. In the first chapters we will be chasing alone, towards the end we will be joined by one or two partners. You can switch between police officers (Z key), but in practice it is easier to use oncoming cars, arranging head-on collisions with the fugitive.


It is worth starting the chase on tracks where there are no shortcuts nearby and few dirt roads. The offender constantly strives to leave the highway and escape through “gardens” where there is no traffic flow and there is no one to force entry into. This is critical, because the faster we crash the marked car, the more willpower we will get for the chase.

It's harder to be a violator. Policemen turn a blind eye to everything - accidents, oncoming traffic, speeding. But if you just slightly scratch the body of a police car, several patrol cars that come out of nowhere will be on our tail (the number depends on the stage of the game), and the San Francisco cops are much more skilled in the art of driving than their colleagues from Liberty City.

Driving in the opposite direction on expressways can save you. The police are as fast as the fastest sports cars, but a collision in heavy traffic is very likely to put the pursuer out of the game. Shortcuts on dirt roads, so beloved by the computer, only harm the player - it is more difficult to break away from the cops, and the police themselves can materialize out of thin air as deftly as on the highway or city streets.

If you listen to what is happening in the car, through the roar of the engine you can hear John Tanner commenting on what is happening: “In my next coma I want a yacht. I want underwater fishing and a damn yacht! No! Next time I'm in a coma, I'll be drinking a cocktail on the beach, on my own damn island! Who knows, maybe one day his dreams will come true...


Final score: 8 points out of 10!

Reflections studio logically ended the story of John Tanner and handed the helm of the next part of the series into the hands of T.K. the main character. Having realized their idea of ​​narrating one plot in different timelines using its history, the developers went into the shadows, not wanting to turn Driver into a conveyor belt.

In April 2009, information appeared on the Internet about a new trademark registered by Ubisoft “Driver: The Recruit”. But exactly a year later, the company registered the domain driversanfrancisco.com and approved the name “San Francisco” for the new part, finally sweetening the anticipation with a live trailer repeating the same training mission “Parking” from the first game in the series.

Soundtrack

Track listing

01. 22-20s The Devil In Me
02. Agnostic Mountain Gospel Choir 10,000 Years
03. Alan Hawkshaw Beat Me Till I"m Blue
04. All Thieves Only Of You
05. Archie Bronson Outfit Cherry Lips
06. Aretha Franklin Rock Steady (Alt Mix)
07. Basement Freaks Gypsy Breaks (Tal M Klein Remix)
08. Beastie Boys Suco De Tangerina
09. Beck Black Tambourine
10. Big Joe Louis And The Soul Investigators Go-Go Train
11. Billy Boy On Poison On My Way
12. Black Rebel Motorcycle Club Weapon Of Choice
13. Brain Children Future Flights
14. Clarence Wheeler And The Enforcers Right On
15. Coldcut Everything Is Under Control
16. Death In Vegas Sons Of Rother
17. Desert Sessions Subcutaneous Phat
18. DJ Shadow 100 Meter Dash
19. Ladytron – Ghosts
20. DJ Shadow Dark Days (Main Theme)
21. Dr Rubberfunk Featuring John Turrell Northern Comfort
22.Dr. John (Everybody Wanna Get Rich) Rite Away
23. Edenheight Peaceboy
24. Editors In This Light and On This Evening
25. Eels Prizefighter
26. Elbow Grounds For Divorce
27. Fatal Tuned Up
28. Funkadelic As Good As I Can Feel
29. Heavy Trash Good Man
30. Hound Dog Taylor Sitting At Home Alone
31. Jamiroquai Whatever It Is I Just Cant
32. Kram Ridin" High
33. LCD Soundsystem No Love Lost
34. Leaving The Fold On You
35. Liars Plaster Casts Of Everything
36. Liftoff Kool It Man
37. Maps Let Go Of The Fear
38. Marlena Shaw California Soul (Diplo Remix)
39. Narco Worth It
40. Noisettes Don't Give Up
41. Northern Lite Cocaine
42. OC Tolbert Along Came A Woman
43. Overseer Pump Action
44. Pedro Fear & Resilience (Cherrystones Remix)
45. Presets Steamworks
46. ​​Primal Scream If They Move, Kill "Em
47. Primal Scream Kowalski
48. Queens Of The Stone Age Lost Art Of Keeping A Secret
49. Recoil Backslider
50. Robert Palmer Sneakin" Sally Thru The Alley
51. Seasick Steve Big Green and Yeller
52. Southside Movement I've Been Watching You
53. Span Baby's Come Back (Radio Edit)
54. Stephen Yerkey Link Wray's Girlfriend
55. Sugarman 3 Funky So And So
56. The Black Keys Black Door
57. The Black Keys Strange Times
58. The Black Keys Your Touch
59. The Chi-Lites Are You My Woman
60. The Cure Labyrinth
61. The Dirtbombs Chains Of Love
62. The Flaming Lips The Sparrow Looks Up At The Machine
63. The Heavy Big Bad Wolf
64. The Heavy How You Like Me Now
65. The Heavy The Sleeping Ignoramus
66. The Herbaliser On Your Knees
67. The Hustlers Inertia
68. The Prodigy World's On Fire
69. The Stooges 1969
70. These New Puritans We Want War
71. TV On The Radio Wolf Like M
72. Two Fingers Two Fingers
73. Two Lone Swordsmen Born Bad, Born Beautiful
74. U.N.K.L.E. Eye For An Eye
75. U.N.K.L.E. Unreal
76. Viva Voce Devotion
77. zZz Soul

Other

Wii version of the game

A few words about Driver: The Recruit

The development of the fifth part lasted five years. During this time, the concept of playing for various characters was actively developed: the aged Tanner and his partner, as well as young recruits with whom the player was introduced during the course of the plot. But after changing the name of the project to “San Francisco”, all the developments were sent to another game indirectly related to the series - .
The weight of this theory is added by the first name of the new part and its leaked alpha build gameplay, which reveals the concept of getting to know possible “recruits”: