How to download mods for GTA San Andreas. How to install a mod for GTA San Andreas? What programs should I use? Working with skins and possible problems

This question can often be heard from beginners. Until now, the game is GTA San Andreas and many people know that in the games of the Grand Theft Auto series you can install modifications (mods) that add some improvements to the game or affect the gameplay. For example, you can change all the vehicles in the game, drive new cool cars, or add additional missions and features. Infinite ammo or immortality? Yes, you can do anything with the game if you use mods.

Most often, players put cool cars in their game and drive around having fun. In general, the variety of mods is sometimes simply amazing: you can change any bush, house, any texture and model in the game. And thanks to the CLEO library, you can generally install script modifications that allow you to add almost any functionality to the game.

But few people know how to actually install these same mods in their favorite game. And then inexperienced players begin to ask search engines their question" How to install a car in gta sa?". Now I will tell you how this can be done in the simplest way!

Few people know that there are mods for gta san andreas with automatic installation, and this greatly simplifies the process of installing modifications into the game. What is it? Everything is very simple. First, you need to understand one thing: mods for San Andreas need to be downloaded only from the GameModding.net website - this is, firstly, the largest portal for mods for GTA, and secondly, only here installing mods takes a few fractions of a second.

All you need to do is select the mod you like on the site, then download it. The mod is usually supplied as an archive containing the installer in .exe format. You don’t have to worry about viruses, there have never been and never will be, since all mods are carefully checked by the site administration. Then all you have to do is run the installer and follow the instructions. Namely: you need to specify the path to the game and click on the “Install” button! That's all! You can already run into the game and enjoy the new modification! Installing mods in a game has never been so easy!

And no one limits you - there are thousands of modifications for GTA on the GameModding.net website! Each mod is installed automatically! Isn't this the best site? You can load dozens, or even hundreds of them into your game and play.

If some mod refuses to work on your game build or you just get tired of it, you can remove it simply by running the uninstaller, which you can find here: Start->All Programs->www.GameModding.net

Happy game modding!

The largest archive of the best free mods for GTA San Andreas on the Internet invites you to install and try something completely new. Make the game more interesting by downloading new mods for GTA SA, created specifically to make your enjoyment of the game last as long as possible.

GTA San Andreas was released back in 2004, but the game remains relevant to this day, thanks to the efforts of enthusiastic developers who constantly come up with and release new mods. Thanks to their efforts, you can easily change the game beyond recognition!

For fear of “breaking” the game, not everyone is ready to download mods for GTA San Andreas, although in fact such a danger existed only at the dawn of modding, when each new modification was essentially an experiment: what would happen if you change this script? What if you take and replace this model or texture?

Then, in the first years after the game’s release, there really was a danger of “messing up” and installing mods for GTA SA incorrectly. The installation was not yet mature, and therefore the first and most important advice, which, by the way, is still relevant today, was to create backup copies of all files and the game distribution in general.

Now that our gaming community has long worked out all the basic modification schemes, you can download mods for GTA SA without any problems or risks: for cars, for new weapons, for new cars, for new character appearances (skins), for new missions, new game areas, new graphics and animations, improved interface and speedometers, rebalancing of all game parameters without exception, new scripts and features.

The modding possibilities are almost limitless, and just a couple of graphical modifications can refresh the game so much that there is no shame in playing it again. And if you download car mods for GTA San Andreas, then another complete walkthrough is simply guaranteed!

In addition, installing a large number of mods has now become much easier, because special file mod managers have appeared. They allow you to catalog and queue downloads for mods, which greatly increases the compatibility of different plugins. Such automatic mods for GTA San Andreas can greatly simplify life for those who want to get something new from the timeless hit from Rockstar Games, but are not well versed in technical details.

You can download automatic mods for GTA SA in the same place as everyone else, in our giant file archive. Despite its size, it is still easy to use. The entire team of the gaming portal site worked for a long time to create an intuitive structure for a huge database of user modifications.

The file archive is divided into 13 large categories, each of which is responsible for its own gaming area. The most popular of them are CLEO scripts, new weapons, new missions and new textures.. Such diversity is not found anywhere in the entire RuNet!

Therefore, if you have never been into modding before and love Rockstar Games as much as we love them, then feel free to download the distribution and make the game of your dreams. If some aspects of the installation seem incomprehensible to you, or you cannot figure out what a mod does, then do not hesitate to ask in the comments. Moderators and active users will definitely answer you and tell you how to install and configure mods correctly, and also explain which of them are compatible with each other.

A mod is an add-on created by third-party developers or ordinary fans of the game. Such add-ons are especially popular among fans of the GTA series. With the help of a mod, the game world can be changed almost beyond recognition, changing absolutely everything, even the surrounding area. Therefore, if you have long been tired of the original GTA San Andres, but you do not want to part with it, try installing an add-on on it.

You will need:

  1. Installed on the computer GTA San Andreas.
  2. The modification itself that you want to install.
  3. IMGtool program.

Change Process

The downloaded mod is usually an archive. Unzip its contents to your desktop. You should be interested in two files having the permission .dff and .txd. It is these files that are responsible for the appearance of new weapons, skins, vehicles, etc. in the game.

To install the mod, just replace the original files in a certain game directory with the downloaded ones.

We will do this using IMGtool.

  1. Open the "File" menu.
  2. Specify the path where the “Models” folder is located in the game directory.
  3. Find "GTA3.IMG" and open it. You will see a list of files that are responsible for all the models and textures presented in the game.
  4. Sort everything alphabetically for easier searching (Tools => Sort => Name) or press F2 so you can enter a search term.
  5. Find the original recordings you want to replace. They have the same name as the files you extracted from the downloaded mod.
  6. Delete the original entries by highlighting them and clicking Delete.
  7. Copy the files from the mod in their place to install it. To do this, click the “ADD” line, which is located in the “Commands” menu, specify the path to the mod and add the necessary files.

After completing the actions, you can close the program - all necessary changes to the game will be made automatically.

Important note: Save a copy of the MODELS catalog somewhere else. If something goes wrong while installing the mod, you can restore the game to its original appearance.

This utility allows you to clearly see what changes will appear after you install the mod.

Using this application, you can automatically change the physics of the car, its color, wheels, etc., as well as import vehicles and weapons from other games in the GTA series.

  1. Launch the program and click the "Installer" button.
  2. Then specify the location of the original game files, as described above.
  3. Open the “ReadMe” file, which is located in the folder with the modification files.
  4. Find the lines in it that indicate the parameters of the vehicle (Carcols, Handling, ide). Enter their values ​​in the appropriate lines of the program.
  5. Click “Install” and try the new transport in action.

How to install mods for GTA San Andreas?

I want to download a brand new car or buy a weapon, but you don’t know San Andreas? Using the proposed guide, you can easily make all the necessary changes to the game.

First you need to download the IMG Tool 2.0 program. Now let's decide how you can install mods for GTA San Andreas.

  1. We make copies of the “Data” and “Models” folders, which are located in the game directory. We save them in a safe place so that you can return to their original position and try again if the mods are installed incorrectly.
  2. For greater reliability, we install it manually using IMG Tool 2.0.
  3. Download an archive with a new car from the Internet. It contains 2 files in TXD and DFF formats, where the car is located.

How to install a mod on the Infernus car

  1. Unpack the archive with the files Infernus.DFF and Infernus.TXD into a folder.
  2. In the game directory, specify the path to the “Models” folder.
  3. Open GTA3.IMG with a list of models and textures used.
  4. We find the files Infernus.TXD and Infernus.DFF.
  5. We delete them by pressing RMB - “Delete”.
  6. We are installing a new car. In the “Commands” menu, select “ADD” (you can use the hotkeys CTRL+A).
  7. We indicate the path to the files unpacked from the archive where the new car is located.
  8. Using the “Shift” key, select both files at once.
  9. The mod is installed. The new machine is ready for use.

Some mods are unique in nature, that's how they were created. If you want to see the parameters of these mods during the game, then we will write the necessary data into the system files manually.

  1. We find in the archive text files something about changing files that are responsible for the type of wheels, color scheme or physical features of vehicles. Some of them look like this: carcols.dat, сarmods.dat, handling.cfg, vehcicles.ide.
  2. Open them using a text editor. If under the phrase about the changes there is the name of the machine and a digital code (for example, LANDSTAL 5000.0 3000.0 2.0 0.0 0.35), then copy this data and replace it with the same line in the system files. If you opened the files using Notepad, then we perform the following operations:
    • Cancel "Word Wrap".
    • We follow the path “Menu” - “File” - “Open” - select the folder “GTA San AndreasDATA”. In the “All files” window mode, find the desired file and open it.

Now you know how to install mods for GTA San Andreas.

Beginner's Guide to Mods
This article reveals the properties of the main types of mods used in GTA: San-Andreas, provides instructions and tips for installing them. § 1. Theory

Structure of the root folder (root directory) of the game
The folder with the original game contains 7 folders, 6 files and 2 launch applications (also, depending on the manufacturer of the disk from which you installed the game, the folder may contain files or programs that have nothing to do with the game, for example, unzipping and etc.). First, let's look at the purpose of these folders and files.
Folder anim(animations) - this contains files with parameters for animations of peds and various processes. I have never seen any mods associated with this folder in my practice.
Folder audio(sounds) - all the sounds of the game are in this folder. You will deal with it when installing mods related to adding or replacing sounds, for example. animal fashion in the forest, handbrake sound or story mods with voice acting.
Folder data(data) is the most interesting folder, it contains files with parameters of weapons, vehicles, ped characteristics, water level, area maps, as well as game interface texts and names of areas. In it, in the script folder, there are files main.scm and script.img - the first defines the plot of the game, the second contains files with plot details (more about *.img format files - see below). It is clear that you will work with the data folder when installing new parameters, area maps and story mods.
Folder models(models) - here is the whole of San Andreas, textures. All mods related to skins, vehicles, weapons belong to this folder.
Folder movies(movies) - here are the initial videos of the game with developer logos and credits.
Folder ReadMe(read) - there is only one file, called ReadMe, in which the developers thank you for choosing their game and provide information about it.
Folder text(text) - it contains files that define the texts in the game - subtitles of videos and comments from peds. In a Russified game, Russian subtitles are determined by the file american.gxt. The stripped-down pirated versions contain only this (sometimes also spanish.gxt), so switching the language in them is impossible. Entire versions contain subtitles in other languages.
Files eax.dll, ogg.dll, vorbis.dll And vorbisFile.dll-application components (i.e. games) can be replaced when installing any global structural mods during the installation process; we will not work directly with them.
File stream.ini-it contains various data related to the game application being launched. This file is used when you need to optimize the game or change other parameters. It has nothing to do with installing mods.
Sixth, text file INSTALL, usually found in the game folder, contains information about installation, etc. It is of no interest to us.
Launched application gta_sa.exe-there’s nothing to talk about here; roughly speaking, this is the game.
Launched application Uninstall (Unins, UNWISE) - uninstallation program, removes the game.

A little about files
A mod is a modification of a game file. Therefore, you need to know the basic properties of these files so that in the future there will be fewer problems when working with them.
Elements of the GTA world, such as peds, weapons, vehicles, player skins, houses, roads, etc., are all three-dimensional images, i.e. have a virtual frame (shape) and coloring. For this reason, each element is divided into two files: a wireframe file and a coloring file.
Form files are in *.dff format. They can be viewed using the DFF Viewer program. Against the background of the interface, the color of which the user selects in the settings, the weapon (or ped) looks like a cluster of white stripes connecting into one shape.
The color of the element is in *.txd format. You can change the color of any object by editing such a file using the appropriate program. In this case, the shape of the element will remain the same.
Shape and color files for the same item have the same name. Their names correspond to the name of the item itself (for example, a Kalashnikov assault rifle is divided into files - ak47.dff And ak47.txd, Ryder is listed as ryder.dff And ryder.txd).
There are a huge number of elements that make up the game space; for a number of reasons they are collected into one file in the *.img format. This eliminates the possibility of accidental removal or damage to individual elements. img files can be viewed and edited using appropriate programs, the most popular of which is IMG Tool v.2.0(there is a Russified version of this program). In them, the elements are presented as a list of individual files.
Almost all mods related to character or object skins are associated with only two img files: gta3.img And player.img(in folder models). The first is the largest in size, it contains almost the entire San Andreas - houses, roads, peds, cars, weapons. IN player.img there are elements of Cj's appearance. The remaining img files contain details of cut scenes, visual effects and story script.
Animation mods for using weapons and shooting are also common. Animation scripts for all types of weapons are in the file gta3.img, have the extension *.ifp. For example, rifle.ifp is responsible for the animation of shooting from rifles (sniper, hunting and assault).
It is impossible not to mention the files for the parameters of vehicles, weapons and characteristics of peds - they are in *.dat format and are located in the folder data. The data in them is presented in the form of tables - on the left there is a column with the names of weapons, vehicles or peds, on the right there are columns with numerical data of parameters.

§ 2. Practice

To install mods, which are modifications of the original game files, you need two programs: Notebook(you have it, although it's better WordPad) And RUS(implies the Russified version of the program). Below are examples of instructions for installing such mods.

Setting the appearance of characters (peds)
In this case, our task is related to the file gta3.img(in folder models).
For example, you downloaded a zombie model. By default, it replaces the Ryder skin. In this case, the downloaded archive should contain files ryder.dff And ryder.txd. This means that in order to install the zombie model, you need to extract the files with Ryder and replace them with files with zombies. Just in case, you need to save the Ryder skin in some folder.
1) Extract files from the downloaded archive into My Documents.
2)Using IMG Tool open gta3.img;
3) When the file is downloaded and a list appears, click on the menu Edit function Find.
4) In the window that appears, write the name of the first file - ryder.dff, click "Find Next", the file is found.
5) Per line ryder.dff right-click (RMB), in the list that appears, click Extract. We indicate the path to the folder in which we will save the Ryder skin just in case.
6)Next, right-click again, in the list click Delete, confirm the deletion.
7) With file ryder.txd we do the same thing as with ryder.dff(see points No. 3-6).
8) Now the old Ryder skin has been moved to a safe place, all that remains is to add a new zombie skin in its place.
On the menu Teams click Add. We indicate the path to the zombie skin. First we add ryder.dff, then ryder.txd. Now that we have added zombie skins, close the program and everything is done.

Installing a shooting animation mod
Installing such a mod is the simplest - we do what is indicated in the previous example, but this time we need to replace only one file (for example, the previously mentioned rifle.ifp).

Transport installation
Installing the transport skin is the same as in the example with installing the ped skin - extract the old files to a safe place and install new ones instead.
However, some transport mods require changes in parameters - changing weight, wheel size, etc. Here you will have to deal with the folder data, files vehicles.ide, carcols.dat, carmods.dat or handling.cfg, or even with everyone together.
These files are opened using Notepad, their main and main contents are tables with the names of machines and the corresponding parameters (the developers have made it convenient for moderators to change parameters).
In the instructions ( readme), attached to the downloaded mod, should contain lines with new data, and it also indicates which line in the game files needs to be replaced. For example, in handling.cfg there is such a line -

BUFFALO 1500.0 4000.0 2.0 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 200.0 28.0 5.0 R P 11.0 0.45 0
30.0 1.2 0.12 0.0 0.28 -0.24 0.5 0.4 0.25 0.50 35000 2800 10200000 1 1 0

and it must be replaced with

BUFFALO 1000.0 2500.0 2.9 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 250.0 28.0 5.0 R P 11.0 0.45 0
30.0 1.2 0.25 0.9 0.28 -0.70 0.5 0.3 0.25 0.50 35000 2800 10200000 1 1 0

which is what you do using Notepad.
It’s even better if the author uploads the modified file directly, so as not to bother an inexperienced user with searching for the right line: inexperience can lead to damage to the file, so before you start installing the mod, copy the original to a safe place.

Weapon installation
Installing new weapon skins is the same as in the first example. However, as with transport, parameters may need to be changed. Weapon parameters are contained in the file weapon.dat(folder data). The weapon parameters in this file are given in the same way as those of the vehicle - a user-friendly table.
Following the instructions readme, find and replace the indicated lines (after copying the original weapon.dat to a safe place). Again, I repeat, for modmakers, it is advisable to include a ready-made modified file in the archive with a new weapon (or vehicle), in order to avoid the possibility of a newcomer damaging the game files!

Installing new player skins
Installing player skins (more precisely, appearance elements) is completely identical to the example with installing new peds. The only difference is that you will be dealing with player.img, and you will have to replace the coloring file-*.txd. That is, we open player.img, find the old skin, for example, tshirt.txd, remove it to a safe place, add a new one instead tshirt.txd.

Installing area maps
Mods that change the map of the area come in three types:
1) Simply adding or removing an element (for example, a fence, watchtower, or island). In this case, the files in the datamaps folder are replaced.
2) The skin of a building is changed or added (for example, the Kremlin). In this case, you need to replace or add certain files to gta3.img - as in the example with ped skins (see above).
3) A new skin of the building is changed or added, plus its location is specified (for example, the Kremlin is added, standing on an island far out to sea). Here you need to both replace/add the file to gta3.img and replace the map files in the datamaps folder.
It should be noted that modified map files are set ready-made; you just need to replace the corresponding ones with them (this is written in the instructions readme, attached to the downloaded mod).

More details about the parameters of weapons/vehicles/peds

Options in folder data There are many, but the parameters of the most important elements - weapons, vehicles, peds and water level - are of interest.
All files are tables in English, which are easy for an experienced mod user to understand, but difficult for a beginner. Therefore, special ones have been developed. programs for each type of parameter, for example using the program Pedstats Viewer you can change the social characteristics of passers-by (cowardice, law-abidingness, temperament), as well as physical characteristics. properties - impact power, shooting accuracy, ability to defend. Pedstats Viewer adjusts the data in the file pedstats.dat(data folder).
By using Weapon Editor by Sadler v. 0.14 You can edit the weapon quite thoroughly. WITH WaterLevel you can change the ocean water level and wave height.

Installing story mods
Installing story mods comes down to replacing files main.scm And script.img in folder data/script, file american.gxt in folder text, and, if there is voice acting, adding files to audio. Some mods imply new screensavers when loading the game - replacing them is not particularly difficult, just follow the instructions readme.

§ 3. CLEO libraries

Mods can be quite varied, and for some existing mods, you would have to make a lot of small changes to the game, which is irrational. Changing a script here, adding a file there, adding a new function here is not something everyone can do, and it’s a tedious task. Therefore, the so-called CLEO libraries are special global mods that greatly simplify the installation and removal of various mods.
The essence of their functioning is the following: some game files are changed, due to which, roughly speaking, the game begins to interact, “listen” to the files located in the folder CLEO, a new folder in the game's root directory. Files are also added to the root folder of the game bass.dll, CLEO.asi, vorbisHooked.dll and reference book CLEO.chm.
Thanks to this library, a script/story modification can be formatted as a CLEO script and dropped into a folder CLEO. If necessary, the script can be removed from there. In folder CLEO there are two folders - CLEO_SAVES And CLEO_TEXT. The first one stores saves of any changes made using the script; CLEO saves are linked to the game saves. The second folder contains files containing text for the script, for example the interface of a function or a conversation in a cut scene.
Today the latest library is CLEO 4, you can download a special installer with which even an inexperienced noob can install the library into the game.
CLEO scripts have a *.cs extension. After downloading, you need to put them in a folder CLEO, and additions (text file) to the folder CLEO_TEXT. The game menu in the lower left corner displays the library version, as well as the number of loaded scripts.
CLEO scripts can introduce various features. From autopilot and the ability to light a cigar while sitting in the car to opening all the doors of houses that can be hacked and the ability to swim in a submarine. Simple scripts work quite reliably, but some can crash the game.

Here's a general outline of what every mod user should know. You can ask various questions about their installation in the comments, the author will try to answer them to the best of his knowledge and experience.